78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace AlicizaX
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{
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/// <summary>
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/// Memory pool snapshot info.
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/// </summary>
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[StructLayout(LayoutKind.Auto)]
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public struct MemoryPoolInfo
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{
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private Type _type;
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private int _unusedCount;
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private int _usingCount;
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private int _acquireCount;
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private int _releaseCount;
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private int _createCount;
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private int _highWaterMark;
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private int _maxCapacity;
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private int _idleFrames;
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private int _poolArrayLength;
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public MemoryPoolInfo(Type type, int unusedCount, int usingCount,
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int acquireCount, int releaseCount, int createCount,
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int highWaterMark, int maxCapacity,
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int idleFrames, int poolArrayLength)
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{
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_type = type;
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_unusedCount = unusedCount;
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_usingCount = usingCount;
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_acquireCount = acquireCount;
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_releaseCount = releaseCount;
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_createCount = createCount;
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_highWaterMark = highWaterMark;
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_maxCapacity = maxCapacity;
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_idleFrames = idleFrames;
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_poolArrayLength = poolArrayLength;
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}
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public Type Type => _type;
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public int UnusedCount => _unusedCount;
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public int UsingCount => _usingCount;
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public int AcquireCount => _acquireCount;
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public int ReleaseCount => _releaseCount;
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public int CreateCount => _createCount;
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public int HighWaterMark => _highWaterMark;
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public int MaxCapacity => _maxCapacity;
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public int IdleFrames => _idleFrames;
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public int PoolArrayLength => _poolArrayLength;
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internal void Set(Type type, int unusedCount, int usingCount,
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int acquireCount, int releaseCount, int createCount,
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int highWaterMark, int maxCapacity,
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int idleFrames, int poolArrayLength)
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{
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_type = type;
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_unusedCount = unusedCount;
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_usingCount = usingCount;
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_acquireCount = acquireCount;
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_releaseCount = releaseCount;
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_createCount = createCount;
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_highWaterMark = highWaterMark;
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_maxCapacity = maxCapacity;
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_idleFrames = idleFrames;
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_poolArrayLength = poolArrayLength;
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}
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}
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}
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