com.alicizax.unity.framework/Runtime/ObjectPool/SlotArrayPool.cs
2026-04-24 14:33:26 +08:00

25 lines
591 B
C#

using System;
using System.Buffers;
namespace AlicizaX.ObjectPool
{
/// <summary>
/// 数组池管理器,避免频繁分配数组
/// </summary>
internal static class SlotArrayPool<T>
{
private static readonly ArrayPool<T> s_Pool = ArrayPool<T>.Create(256, 50);
public static T[] Rent(int minimumLength)
{
return s_Pool.Rent(minimumLength);
}
public static void Return(T[] array, bool clearArray = false)
{
if (array != null)
s_Pool.Return(array, clearArray);
}
}
}