This commit is contained in:
陈思海 2025-11-05 19:35:34 +08:00
parent cc0804778c
commit 0b74d889d8
3 changed files with 5 additions and 4 deletions

View File

@ -2,7 +2,7 @@
"name": "AlicizaX.Network.Editor",
"rootNamespace": "AlicizaX.Network.Editor",
"references": [
"GUID:acfef7cabed3b0a42b25edb1cd4fa259",
"GUID:fb064c8bf96bac94e90d2f39090daa94",
"GUID:3d13889895c726f458c6fea2413408f3"
],
"includePlatforms": [

View File

@ -2,7 +2,7 @@
"name": "AlicizaX.Network.Runtime",
"rootNamespace": "",
"references": [
"GUID:75b6f2078d190f14dbda4a5b747d709c",
"GUID:1619e00706139ce488ff80c0daeea8e7",
"GUID:f51ebe6a0ceec4240a699833d6309b23"
],
"includePlatforms": [],

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@ -10,7 +10,7 @@ namespace AlicizaX.Network.Runtime
[UnityEngine.Scripting.Preserve]
internal sealed class NetworkModule : INetworkModule
{
private Scene _scene;
private Fantasy.Scene _scene;
private Session _session;
private int _heartInterval;
@ -18,6 +18,7 @@ namespace AlicizaX.Network.Runtime
public EConnectState ConnectState => _connectState;
private EConnectState _connectState;
void IModule.Dispose()
{
_scene?.Dispose();
@ -40,7 +41,7 @@ namespace AlicizaX.Network.Runtime
allAssemblies[allAssemblies.Length - 1] = typeof(NetworkModule).Assembly;
await Fantasy.Platform.Unity.Entry.Initialize(allAssemblies);
_scene = await Scene.Create(SceneRuntimeMode.MainThread);
_scene = await Fantasy.Scene.Create(SceneRuntimeMode.MainThread);
}
public void Connect(string remoteAddress, NetworkProtocolType networkProtocolType, bool isHttps)