From 98933218158e0fd301c5274029ba7f56e024907e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=88=E6=80=9D=E6=B5=B7?= <1464576565@qq.com> Date: Mon, 24 Mar 2025 13:17:26 +0800 Subject: [PATCH] modify --- Runtime/Network/INetworkModule.cs | 2 +- Runtime/Network/NetworkComponent.cs | 4 ++-- Runtime/Network/NetworkModule.cs | 9 ++++----- 3 files changed, 7 insertions(+), 8 deletions(-) diff --git a/Runtime/Network/INetworkModule.cs b/Runtime/Network/INetworkModule.cs index faa3d1e..44632b8 100644 --- a/Runtime/Network/INetworkModule.cs +++ b/Runtime/Network/INetworkModule.cs @@ -1,4 +1,4 @@ -using AlicizaX.Runtime; +using AlicizaX; using Cysharp.Threading.Tasks; using Fantasy.Network; using Fantasy.Network.Interface; diff --git a/Runtime/Network/NetworkComponent.cs b/Runtime/Network/NetworkComponent.cs index f62c979..9a9e4aa 100644 --- a/Runtime/Network/NetworkComponent.cs +++ b/Runtime/Network/NetworkComponent.cs @@ -1,4 +1,4 @@ -using AlicizaX.Runtime; +using AlicizaX; using Cysharp.Threading.Tasks; using Fantasy.Network; using Fantasy.Network.Interface; @@ -21,7 +21,7 @@ namespace AlicizaX.Network.Runtime _networkModule = ModuleSystem.RegisterModule(typeof(NetworkModule)); if (_networkModule == null) { - Log.Fatal("Network Manager is invalid."); + Log.Error("Network Manager is invalid."); return; } diff --git a/Runtime/Network/NetworkModule.cs b/Runtime/Network/NetworkModule.cs index 44b4ab5..2690f35 100644 --- a/Runtime/Network/NetworkModule.cs +++ b/Runtime/Network/NetworkModule.cs @@ -1,10 +1,9 @@ using System.Reflection; -using AlicizaX.Runtime; +using AlicizaX; using Cysharp.Threading.Tasks; using Fantasy; using Fantasy.Network; using Fantasy.Network.Interface; -using Log = AlicizaX.Runtime.Log; namespace AlicizaX.Network.Runtime { @@ -69,19 +68,19 @@ namespace AlicizaX.Network.Runtime { _connectState = EConnectState.Connect; _session.AddComponent().Start(_heartInterval); - Log.Debug("Connect Success"); + Log.Info("Connect Success"); } private void OnConnectFail() { _connectState = EConnectState.None; - Log.Debug("Connect Fail"); + Log.Info("Connect Fail"); } private void OnConnectDisconnect() { _connectState = EConnectState.Disconnect; - Log.Debug("Disconnect"); + Log.Info("Disconnect"); } } }