com.alicizax.unity.network/Runtime/SerializeHelper/MemoryPackHelper.cs
2025-03-18 19:41:26 +08:00

212 lines
6.1 KiB
C#

using System;
using System.Buffers;
using MemoryPack;
namespace Fantasy.Serialize
{
/// <summary>
/// MemoryPack帮助类
/// </summary>
public sealed class MemoryPackHelper : ISerialize
{
/// <summary>
/// 序列化器的名字
/// </summary>
public string SerializeName { get; } = "MemoryPack";
/// <summary>
/// 反序列化
/// </summary>
/// <param name="bytes"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public T Deserialize<T>(byte[] bytes)
{
var @object = MemoryPackSerializer.Deserialize<T>(bytes);
if (@object is ASerialize aSerialize)
{
aSerialize.AfterDeserialization();
}
return @object;
}
/// <summary>
/// 反序列化
/// </summary>
/// <param name="buffer"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public T Deserialize<T>(MemoryStreamBuffer buffer)
{
var @object = MemoryPackSerializer.Deserialize<T>(buffer.GetSpan());
if (@object is ASerialize aSerialize)
{
aSerialize.AfterDeserialization();
}
return @object;
}
/// <summary>
/// 反序列化
/// </summary>
/// <param name="type"></param>
/// <param name="bytes"></param>
/// <returns></returns>
public object Deserialize(Type type, byte[] bytes)
{
var @object = MemoryPackSerializer.Deserialize(type,bytes);
if (@object is ASerialize aSerialize)
{
aSerialize.AfterDeserialization();
}
return @object;
}
/// <summary>
/// 反序列化
/// </summary>
/// <param name="type"></param>
/// <param name="buffer"></param>
/// <returns></returns>
public object Deserialize(Type type, MemoryStreamBuffer buffer)
{
var @object = MemoryPackSerializer.Deserialize(type, buffer.GetSpan());
if (@object is ASerialize aSerialize)
{
aSerialize.AfterDeserialization();
}
return @object;
}
/// <summary>
/// 反序列化
/// </summary>
/// <param name="bytes"></param>
/// <param name="index"></param>
/// <param name="count"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public T Deserialize<T>(byte[] bytes, int index, int count)
{
var @object = MemoryPackSerializer.Deserialize<T>(new ReadOnlySpan<byte>(bytes, index, count));
if (@object is ASerialize aSerialize)
{
aSerialize.AfterDeserialization();
}
return @object;
}
/// <summary>
/// 反序列化
/// </summary>
/// <param name="type"></param>
/// <param name="bytes"></param>
/// <param name="index"></param>
/// <param name="count"></param>
/// <returns></returns>
public object Deserialize(Type type, byte[] bytes, int index, int count)
{
var @object = MemoryPackSerializer.Deserialize(type, new ReadOnlySpan<byte>(bytes, index, count));
if (@object is ASerialize aSerialize)
{
aSerialize.AfterDeserialization();
}
return @object;
}
/// <summary>
/// 序列化
/// </summary>
/// <param name="object"></param>
/// <param name="buffer"></param>
/// <typeparam name="T"></typeparam>
public void Serialize<T>(T @object, IBufferWriter<byte> buffer)
{
if (@object is ASerialize aSerialize)
{
aSerialize.BeginInit();
}
MemoryPackSerializer.Serialize<T, IBufferWriter<byte>>(buffer, @object);
}
/// <summary>
/// 序列化
/// </summary>
/// <param name="object"></param>
/// <param name="buffer"></param>
public void Serialize(object @object, IBufferWriter<byte> buffer)
{
if (@object is ASerialize aSerialize)
{
aSerialize.BeginInit();
}
MemoryPackSerializer.Serialize(@object.GetType(), buffer, @object);
}
/// <summary>
/// 序列化
/// </summary>
/// <param name="type"></param>
/// <param name="object"></param>
/// <param name="buffer"></param>
public void Serialize(Type type, object @object, IBufferWriter<byte> buffer)
{
if (@object is ASerialize aSerialize)
{
aSerialize.BeginInit();
}
MemoryPackSerializer.Serialize(type, buffer, @object);
}
/// <summary>
/// 序列化
/// </summary>
/// <param name="object"></param>
/// <returns></returns>
public byte[] Serialize(object @object)
{
if (@object is ASerialize aSerialize)
{
aSerialize.BeginInit();
}
return MemoryPackSerializer.Serialize(@object.GetType(), @object);
}
/// <summary>
/// 序列化
/// </summary>
/// <param name="object"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public byte[] Serialize<T>(T @object)
{
if (@object is ASerialize aSerialize)
{
aSerialize.BeginInit();
}
return MemoryPackSerializer.Serialize<T>(@object);
}
/// <summary>
/// 克隆
/// </summary>
/// <param name="t"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public T Clone<T>(T t)
{
return Deserialize<T>(Serialize(t));
}
}
}