70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
![]() |
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Reflection;
|
|||
|
using System.Diagnostics;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace YooAsset.Editor
|
|||
|
{
|
|||
|
public class BuildRunner
|
|||
|
{
|
|||
|
private static Stopwatch _buildWatch;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 总耗时
|
|||
|
/// </summary>
|
|||
|
public static int TotalSeconds = 0;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 执行构建流程
|
|||
|
/// </summary>
|
|||
|
/// <returns>如果成功返回TRUE,否则返回FALSE</returns>
|
|||
|
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
|
|||
|
{
|
|||
|
if (pipeline == null)
|
|||
|
throw new ArgumentNullException("pipeline");
|
|||
|
if (context == null)
|
|||
|
throw new ArgumentNullException("context");
|
|||
|
|
|||
|
BuildResult buildResult = new BuildResult();
|
|||
|
buildResult.Success = true;
|
|||
|
TotalSeconds = 0;
|
|||
|
for (int i = 0; i < pipeline.Count; i++)
|
|||
|
{
|
|||
|
IBuildTask task = pipeline[i];
|
|||
|
try
|
|||
|
{
|
|||
|
_buildWatch = Stopwatch.StartNew();
|
|||
|
string taskName = task.GetType().Name.Split('_')[0];
|
|||
|
BuildLogger.Log($"--------------------------------------------->{taskName}<--------------------------------------------");
|
|||
|
task.Run(context);
|
|||
|
_buildWatch.Stop();
|
|||
|
|
|||
|
// 统计耗时
|
|||
|
int seconds = GetBuildSeconds();
|
|||
|
TotalSeconds += seconds;
|
|||
|
BuildLogger.Log($"{taskName} It takes {seconds} seconds in total");
|
|||
|
}
|
|||
|
catch (Exception e)
|
|||
|
{
|
|||
|
EditorTools.ClearProgressBar();
|
|||
|
buildResult.FailedTask = task.GetType().Name;
|
|||
|
buildResult.ErrorInfo = e.ToString();
|
|||
|
buildResult.Success = false;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// 返回运行结果
|
|||
|
BuildLogger.Log($"Total build process time: {TotalSeconds} seconds");
|
|||
|
return buildResult;
|
|||
|
}
|
|||
|
|
|||
|
private static int GetBuildSeconds()
|
|||
|
{
|
|||
|
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
|
|||
|
return (int)seconds;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|