com.alicizax.unity.tuyoogam.../Editor/AssetBundleCollector/CollectCommand.cs

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namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
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/// 忽略规则实例
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/// </summary>
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public IIgnoreRule IgnoreRule { private set; get; }
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/// <summary>
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/// 模拟构建模式
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/// </summary>
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public bool SimulateBuild { set; get; }
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName { set; get; }
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/// <summary>
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/// 使用资源依赖数据库
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/// </summary>
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public bool UseAssetDependencyDB { set; get; }
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable { set; get; }
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/// <summary>
/// 支持无后缀名的资源定位地址
/// </summary>
public bool SupportExtensionless { set; get; }
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// </summary>
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public bool LocationToLower { set; get; }
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/// <summary>
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/// 包含资源GUID数据
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/// </summary>
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public bool IncludeAssetGUID { set; get; }
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/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { set; get; }
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private AssetDependencyCache _assetDependency;
public AssetDependencyCache AssetDependency
{
get
{
if (_assetDependency == null)
_assetDependency = new AssetDependencyCache(UseAssetDependencyDB);
return _assetDependency;
}
}
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public CollectCommand(string packageName, IIgnoreRule ignoreRule)
{
PackageName = packageName;
IgnoreRule = ignoreRule;
}
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}
}