com.alicizax.unity.tuyoogam.../RuntimeExtension/ExtensionClass/HandleBaseExtension.cs

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2025-02-28 16:11:01 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
public static class HandleBaseExtension
{
public static bool IsSucceed(this HandleBase thisHandle)
{
return thisHandle.IsDone && thisHandle.Status == EOperationStatus.Succeed;
}
}