67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEditor;
|
|||
|
using YooAsset.Editor;
|
|||
|
|
|||
|
public class SchemaTools
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 通用扫描快捷方法
|
|||
|
/// </summary>
|
|||
|
public static List<ReportElement> ScanAssets(string[] scanAssetList, System.Func<string, ReportElement> scanFun, int unloadAssetLimit = int.MaxValue)
|
|||
|
{
|
|||
|
int scanNumber = 0;
|
|||
|
int progressCount = 0;
|
|||
|
int totalCount = scanAssetList.Length;
|
|||
|
List<ReportElement> results = new List<ReportElement>(totalCount);
|
|||
|
|
|||
|
EditorTools.ClearProgressBar();
|
|||
|
foreach (string assetPath in scanAssetList)
|
|||
|
{
|
|||
|
scanNumber++;
|
|||
|
progressCount++;
|
|||
|
EditorTools.DisplayProgressBar("扫描中...", progressCount, totalCount);
|
|||
|
var scanResult = scanFun.Invoke(assetPath);
|
|||
|
if (scanResult != null)
|
|||
|
results.Add(scanResult);
|
|||
|
|
|||
|
// 释放编辑器未使用的资源
|
|||
|
if (scanNumber >= unloadAssetLimit)
|
|||
|
{
|
|||
|
scanNumber = 0;
|
|||
|
EditorUtility.UnloadUnusedAssetsImmediate(true);
|
|||
|
}
|
|||
|
}
|
|||
|
EditorTools.ClearProgressBar();
|
|||
|
|
|||
|
return results;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 通用修复快捷方法
|
|||
|
/// </summary>
|
|||
|
public static void FixAssets(List<ReportElement> fixAssetList, System.Action<ReportElement> fixFun, int unloadAssetLimit = int.MaxValue)
|
|||
|
{
|
|||
|
int scanNumber = 0;
|
|||
|
int totalCount = fixAssetList.Count;
|
|||
|
int progressCount = 0;
|
|||
|
EditorTools.ClearProgressBar();
|
|||
|
foreach (var scanResult in fixAssetList)
|
|||
|
{
|
|||
|
scanNumber++;
|
|||
|
progressCount++;
|
|||
|
EditorTools.DisplayProgressBar("修复中...", progressCount, totalCount);
|
|||
|
fixFun.Invoke(scanResult);
|
|||
|
|
|||
|
// 释放编辑器未使用的资源
|
|||
|
if (scanNumber >= unloadAssetLimit)
|
|||
|
{
|
|||
|
scanNumber = 0;
|
|||
|
EditorUtility.UnloadUnusedAssetsImmediate(true);
|
|||
|
}
|
|||
|
}
|
|||
|
EditorTools.ClearProgressBar();
|
|||
|
}
|
|||
|
}
|