com.alicizax.unity.tuyoogam.../Samples~/Space Shooter/ThirdParty/UniFramework/UniUtility/Runtime/BitMask64.cs

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2025-09-02 19:21:49 +08:00
using System;
namespace UniFramework.Utility
{
internal struct BitMask64
{
private long _mask;
public static implicit operator long(BitMask64 mask) { return mask._mask; }
public static implicit operator BitMask64(long mask) { return new BitMask64(mask); }
public BitMask64(long mask)
{
_mask = mask;
}
/// <summary>
/// 打开位
/// </summary>
public void Open(int bit)
{
if (bit < 0 || bit > 63)
throw new ArgumentOutOfRangeException();
else
_mask |= 1L << bit;
}
/// <summary>
/// 关闭位
/// </summary>
public void Close(int bit)
{
if (bit < 0 || bit > 63)
throw new ArgumentOutOfRangeException();
else
_mask &= ~(1L << bit);
}
/// <summary>
/// 位取反
/// </summary>
public void Reverse(int bit)
{
if (bit < 0 || bit > 63)
throw new ArgumentOutOfRangeException();
else
_mask ^= 1L << bit;
}
/// <summary>
/// 所有位取反
/// </summary>
public void Inverse()
{
_mask = ~_mask;
}
/// <summary>
/// 比对位值
/// </summary>
public bool Test(int bit)
{
if (bit < 0 || bit > 63)
throw new ArgumentOutOfRangeException();
else
return (_mask & (1L << bit)) != 0;
}
}
}