com.alicizax.unity.tuyoogam.../Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadAllAssets.cs

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2025-09-02 19:21:49 +08:00
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadAllAssets
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载所有资源
{
var allAssetsHandle = package.LoadAllAssetsAsync<GameObject>("prefab_a");
yield return allAssetsHandle;
Assert.AreEqual(EOperationStatus.Succeed, allAssetsHandle.Status);
var allAssetObjects = allAssetsHandle.AllAssetObjects;
Assert.IsNotNull(allAssetObjects);
int count = allAssetObjects.Count;
Assert.AreEqual(count, 3);
}
// 同步加载所有资源
{
var allAssetsHandle = package.LoadAllAssetsSync<GameObject>("prefab_x");
Assert.AreEqual(EOperationStatus.Succeed, allAssetsHandle.Status);
var allAssetObjects = allAssetsHandle.AllAssetObjects;
Assert.IsNotNull(allAssetObjects);
int count = allAssetObjects.Count;
Assert.AreEqual(count, 3);
}
}
}