com.alicizax.unity.tuyoogam.../Runtime/ResourcePackage/PackageAsset.cs

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2025-01-09 11:31:04 +08:00
using System;
using System.Linq;
namespace YooAsset
{
[Serializable]
internal class PackageAsset
{
/// <summary>
/// 可寻址地址
/// </summary>
public string Address;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源的分类标签
/// </summary>
public string[] AssetTags;
/// <summary>
/// 所属资源包ID
/// </summary>
public int BundleID;
/// <summary>
/// 所属资源包名称(仅编辑器有效)
/// </summary>
[NonSerialized]
public string BundleNameInEditor;
/// <summary>
/// 是否包含Tag
/// </summary>
public bool HasTag(string[] tags)
{
if (tags == null || tags.Length == 0)
return false;
if (AssetTags == null || AssetTags.Length == 0)
return false;
foreach (var tag in tags)
{
if (AssetTags.Contains(tag))
return true;
}
return false;
}
}
}