com.alicizax.unity.tuyoogam.../Samples~/Space Shooter/ThirdParty/UniFramework/UniEvent/Runtime/UniEvent.cs

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2025-01-09 11:31:04 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UniFramework.Event
{
public static class UniEvent
{
private class PostWrapper
{
public int PostFrame;
public int EventID;
public IEventMessage Message;
public void OnRelease()
{
PostFrame = 0;
EventID = 0;
Message = null;
}
}
private static bool _isInitialize = false;
private static GameObject _driver = null;
private static readonly Dictionary<int, LinkedList<Action<IEventMessage>>> _listeners = new Dictionary<int, LinkedList<Action<IEventMessage>>>(1000);
private static readonly List<PostWrapper> _postingList = new List<PostWrapper>(1000);
/// <summary>
/// 初始化事件系统
/// </summary>
public static void Initalize()
{
if (_isInitialize)
throw new Exception($"{nameof(UniEvent)} is initialized !");
if (_isInitialize == false)
{
// 创建驱动器
_isInitialize = true;
_driver = new UnityEngine.GameObject($"[{nameof(UniEvent)}]");
_driver.AddComponent<UniEventDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver);
UniLogger.Log($"{nameof(UniEvent)} initalize !");
}
}
/// <summary>
/// 销毁事件系统
/// </summary>
public static void Destroy()
{
if (_isInitialize)
{
ClearAll();
_isInitialize = false;
if (_driver != null)
GameObject.Destroy(_driver);
UniLogger.Log($"{nameof(UniEvent)} destroy all !");
}
}
/// <summary>
/// 更新事件系统
/// </summary>
internal static void Update()
{
for (int i = _postingList.Count - 1; i >= 0; i--)
{
var wrapper = _postingList[i];
if (UnityEngine.Time.frameCount > wrapper.PostFrame)
{
SendMessage(wrapper.EventID, wrapper.Message);
_postingList.RemoveAt(i);
}
}
}
/// <summary>
/// 清空所有监听
/// </summary>
public static void ClearAll()
{
foreach (int eventId in _listeners.Keys)
{
_listeners[eventId].Clear();
}
_listeners.Clear();
_postingList.Clear();
}
/// <summary>
/// 添加监听
/// </summary>
public static void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
{
System.Type eventType = typeof(TEvent);
int eventId = eventType.GetHashCode();
AddListener(eventId, listener);
}
/// <summary>
/// 添加监听
/// </summary>
public static void AddListener(System.Type eventType, System.Action<IEventMessage> listener)
{
int eventId = eventType.GetHashCode();
AddListener(eventId, listener);
}
/// <summary>
/// 添加监听
/// </summary>
public static void AddListener(int eventId, System.Action<IEventMessage> listener)
{
if (_listeners.ContainsKey(eventId) == false)
_listeners.Add(eventId, new LinkedList<Action<IEventMessage>>());
if (_listeners[eventId].Contains(listener) == false)
_listeners[eventId].AddLast(listener);
}
/// <summary>
/// 移除监听
/// </summary>
public static void RemoveListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
{
System.Type eventType = typeof(TEvent);
int eventId = eventType.GetHashCode();
RemoveListener(eventId, listener);
}
/// <summary>
/// 移除监听
/// </summary>
public static void RemoveListener(System.Type eventType, System.Action<IEventMessage> listener)
{
int eventId = eventType.GetHashCode();
RemoveListener(eventId, listener);
}
/// <summary>
/// 移除监听
/// </summary>
public static void RemoveListener(int eventId, System.Action<IEventMessage> listener)
{
if (_listeners.ContainsKey(eventId))
{
if (_listeners[eventId].Contains(listener))
_listeners[eventId].Remove(listener);
}
}
/// <summary>
/// 实时广播事件
/// </summary>
public static void SendMessage(IEventMessage message)
{
int eventId = message.GetType().GetHashCode();
SendMessage(eventId, message);
}
/// <summary>
/// 实时广播事件
/// </summary>
public static void SendMessage(int eventId, IEventMessage message)
{
if (_listeners.ContainsKey(eventId) == false)
return;
LinkedList<Action<IEventMessage>> listeners = _listeners[eventId];
if (listeners.Count > 0)
{
var currentNode = listeners.Last;
while (currentNode != null)
{
currentNode.Value.Invoke(message);
currentNode = currentNode.Previous;
}
}
}
/// <summary>
/// 延迟广播事件
/// </summary>
public static void PostMessage(IEventMessage message)
{
int eventId = message.GetType().GetHashCode();
PostMessage(eventId, message);
}
/// <summary>
/// 延迟广播事件
/// </summary>
public static void PostMessage(int eventId, IEventMessage message)
{
var wrapper = new PostWrapper();
wrapper.PostFrame = UnityEngine.Time.frameCount;
wrapper.EventID = eventId;
wrapper.Message = message;
_postingList.Add(wrapper);
}
}
}