com.alicizax.unity.tuyoogam.../Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdatePackageManifest.cs

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2025-09-02 19:21:49 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
public class FsmUpdatePackageManifest : IStateNode
{
private StateMachine _machine;
void IStateNode.OnCreate(StateMachine machine)
{
_machine = machine;
}
void IStateNode.OnEnter()
{
PatchEventDefine.PatchStepsChange.SendEventMessage("更新资源清单!");
GameManager.Instance.StartCoroutine(UpdateManifest());
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
private IEnumerator UpdateManifest()
{
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
var package = YooAssets.GetPackage(packageName);
var operation = package.UpdatePackageManifestAsync(packageVersion);
yield return operation;
if (operation.Status != EOperationStatus.Succeed)
{
Debug.LogWarning(operation.Error);
PatchEventDefine.PackageManifestUpdateFailed.SendEventMessage();
yield break;
}
else
{
_machine.ChangeState<FsmCreateDownloader>();
}
}
}