com.alicizax.unity.tuyoogam.../Samples~/Test Sample/Runtime/TestLoadAsset/TestDestroyPackage.cs

43 lines
1.4 KiB
C#
Raw Normal View History

2025-09-02 19:21:49 +08:00
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestDestroyPackage
{
public IEnumerator RuntimeTester(bool destroyRawPackage)
{
// 销毁旧资源包 ASSET_BUNDLE
{
var package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(TestDefine.AssetBundlePackageName);
Assert.IsTrue(result);
}
// 销毁旧资源包 RAW_BUNDLE
if (destroyRawPackage)
{
var package = YooAssets.GetPackage(TestDefine.RawBundlePackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(TestDefine.RawBundlePackageName);
Assert.IsTrue(result);
}
}
}