com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultBuildinFileSystem/Operation/DBFSInitializeOperation.cs

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using System;
using System.IO;
namespace YooAsset
{
internal class DBFSInitializeOperation : FSInitializeFileSystemOperation
{
private enum ESteps
{
None,
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CopyBuildinManifest,
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InitUnpackFileSystem,
LoadCatalogFile,
Done,
}
private readonly DefaultBuildinFileSystem _fileSystem;
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private CopyBuildinPackageManifestOperation _copyBuildinPackageManifestOp;
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private FSInitializeFileSystemOperation _initUnpackFIleSystemOp;
private LoadBuildinCatalogFileOperation _loadCatalogFileOp;
private ESteps _steps = ESteps.None;
internal DBFSInitializeOperation(DefaultBuildinFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
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internal override void InternalStart()
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{
#if UNITY_WEBGL
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DefaultBuildinFileSystem)} is not support WEBGL platform !";
#else
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if (_fileSystem.CopyBuildinPackageManifest)
_steps = ESteps.CopyBuildinManifest;
else
_steps = ESteps.InitUnpackFileSystem;
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#endif
}
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internal override void InternalUpdate()
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{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
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if (_steps == ESteps.CopyBuildinManifest)
{
if (_copyBuildinPackageManifestOp == null)
{
_copyBuildinPackageManifestOp = new CopyBuildinPackageManifestOperation(_fileSystem);
_copyBuildinPackageManifestOp.StartOperation();
AddChildOperation(_copyBuildinPackageManifestOp);
}
_copyBuildinPackageManifestOp.UpdateOperation();
if (_copyBuildinPackageManifestOp.IsDone == false)
return;
if (_copyBuildinPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.InitUnpackFileSystem;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _copyBuildinPackageManifestOp.Error;
}
}
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if (_steps == ESteps.InitUnpackFileSystem)
{
if (_initUnpackFIleSystemOp == null)
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{
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_initUnpackFIleSystemOp = _fileSystem.InitializeUpackFileSystem();
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_initUnpackFIleSystemOp.StartOperation();
AddChildOperation(_initUnpackFIleSystemOp);
}
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_initUnpackFIleSystemOp.UpdateOperation();
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Progress = _initUnpackFIleSystemOp.Progress;
if (_initUnpackFIleSystemOp.IsDone == false)
return;
if (_initUnpackFIleSystemOp.Status == EOperationStatus.Succeed)
{
if (_fileSystem.DisableCatalogFile)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.LoadCatalogFile;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _initUnpackFIleSystemOp.Error;
}
}
if (_steps == ESteps.LoadCatalogFile)
{
if (_loadCatalogFileOp == null)
{
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string packageRoot = _fileSystem.FileRoot;
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bool result = DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
if (result == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Create package catalog file failed ! See the detail error in console !";
return;
}
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#endif
_loadCatalogFileOp = new LoadBuildinCatalogFileOperation(_fileSystem);
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_loadCatalogFileOp.StartOperation();
AddChildOperation(_loadCatalogFileOp);
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}
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_loadCatalogFileOp.UpdateOperation();
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if (_loadCatalogFileOp.IsDone == false)
return;
if (_loadCatalogFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadCatalogFileOp.Error;
}
}
}
}
}