com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultEditorFileSystem/Operation/internal/LoadEditorPackageVersionOperation.cs

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2025-01-09 11:31:04 +08:00
using System.IO;
namespace YooAsset
{
internal class LoadEditorPackageVersionOperation : AsyncOperationBase
{
private enum ESteps
{
None,
LoadVersion,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹版本
/// </summary>
public string PackageVersion { private set; get; }
internal LoadEditorPackageVersionOperation(DefaultEditorFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadVersion)
{
string versionFilePath = _fileSystem.GetEditorPackageVersionFilePath();
if (File.Exists(versionFilePath))
{
_steps = ESteps.Done;
PackageVersion = FileUtility.ReadAllText(versionFilePath);
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Can not found simulation package version file : {versionFilePath}";
}
}
}
}
}