206 lines
4.9 KiB
C#
206 lines
4.9 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniFramework.Event
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{
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public static class UniEvent
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{
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private class PostWrapper
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{
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public int PostFrame;
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public int EventID;
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public IEventMessage Message;
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public void OnRelease()
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{
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PostFrame = 0;
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EventID = 0;
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Message = null;
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}
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}
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private static bool _isInitialize = false;
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private static GameObject _driver = null;
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private static readonly Dictionary<int, LinkedList<Action<IEventMessage>>> _listeners = new Dictionary<int, LinkedList<Action<IEventMessage>>>(1000);
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private static readonly List<PostWrapper> _postingList = new List<PostWrapper>(1000);
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/// <summary>
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/// 初始化事件系统
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/// </summary>
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public static void Initalize()
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{
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if (_isInitialize)
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throw new Exception($"{nameof(UniEvent)} is initialized !");
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if (_isInitialize == false)
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{
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// 创建驱动器
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_isInitialize = true;
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_driver = new UnityEngine.GameObject($"[{nameof(UniEvent)}]");
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_driver.AddComponent<UniEventDriver>();
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UnityEngine.Object.DontDestroyOnLoad(_driver);
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UniLogger.Log($"{nameof(UniEvent)} initalize !");
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}
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}
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/// <summary>
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/// 销毁事件系统
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/// </summary>
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public static void Destroy()
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{
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if (_isInitialize)
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{
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ClearAll();
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_isInitialize = false;
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if (_driver != null)
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GameObject.Destroy(_driver);
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UniLogger.Log($"{nameof(UniEvent)} destroy all !");
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}
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}
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/// <summary>
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/// 更新事件系统
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/// </summary>
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internal static void Update()
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{
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for (int i = _postingList.Count - 1; i >= 0; i--)
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{
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var wrapper = _postingList[i];
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if (UnityEngine.Time.frameCount > wrapper.PostFrame)
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{
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SendMessage(wrapper.EventID, wrapper.Message);
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_postingList.RemoveAt(i);
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}
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}
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}
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/// <summary>
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/// 清空所有监听
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/// </summary>
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public static void ClearAll()
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{
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foreach (int eventId in _listeners.Keys)
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{
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_listeners[eventId].Clear();
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}
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_listeners.Clear();
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_postingList.Clear();
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public static void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
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{
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System.Type eventType = typeof(TEvent);
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int eventId = eventType.GetHashCode();
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AddListener(eventId, listener);
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public static void AddListener(System.Type eventType, System.Action<IEventMessage> listener)
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{
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int eventId = eventType.GetHashCode();
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AddListener(eventId, listener);
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}
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/// <summary>
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/// 添加监听
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/// </summary>
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public static void AddListener(int eventId, System.Action<IEventMessage> listener)
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{
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if (_listeners.ContainsKey(eventId) == false)
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_listeners.Add(eventId, new LinkedList<Action<IEventMessage>>());
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if (_listeners[eventId].Contains(listener) == false)
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_listeners[eventId].AddLast(listener);
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}
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/// <summary>
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/// 移除监听
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/// </summary>
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public static void RemoveListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
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{
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System.Type eventType = typeof(TEvent);
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int eventId = eventType.GetHashCode();
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RemoveListener(eventId, listener);
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}
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/// <summary>
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/// 移除监听
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/// </summary>
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public static void RemoveListener(System.Type eventType, System.Action<IEventMessage> listener)
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{
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int eventId = eventType.GetHashCode();
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RemoveListener(eventId, listener);
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}
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/// <summary>
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/// 移除监听
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/// </summary>
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public static void RemoveListener(int eventId, System.Action<IEventMessage> listener)
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{
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if (_listeners.ContainsKey(eventId))
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{
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if (_listeners[eventId].Contains(listener))
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_listeners[eventId].Remove(listener);
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}
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}
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/// <summary>
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/// 实时广播事件
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/// </summary>
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public static void SendMessage(IEventMessage message)
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{
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int eventId = message.GetType().GetHashCode();
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SendMessage(eventId, message);
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}
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/// <summary>
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/// 实时广播事件
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/// </summary>
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public static void SendMessage(int eventId, IEventMessage message)
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{
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if (_listeners.ContainsKey(eventId) == false)
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return;
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LinkedList<Action<IEventMessage>> listeners = _listeners[eventId];
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if (listeners.Count > 0)
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{
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var currentNode = listeners.Last;
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while (currentNode != null)
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{
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currentNode.Value.Invoke(message);
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currentNode = currentNode.Previous;
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}
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}
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}
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/// <summary>
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/// 延迟广播事件
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/// </summary>
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public static void PostMessage(IEventMessage message)
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{
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int eventId = message.GetType().GetHashCode();
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PostMessage(eventId, message);
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}
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/// <summary>
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/// 延迟广播事件
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/// </summary>
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public static void PostMessage(int eventId, IEventMessage message)
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{
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var wrapper = new PostWrapper();
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wrapper.PostFrame = UnityEngine.Time.frameCount;
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wrapper.EventID = eventId;
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wrapper.Message = message;
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_postingList.Add(wrapper);
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}
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}
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}
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