13 lines
266 B
C#
13 lines
266 B
C#
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using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.TestTools;
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using YooAsset;
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// 自定义的配置文件
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public class TestScriptableObject : ScriptableObject
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{
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public string ConfigName = "yoo";
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}
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