com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultWebServerFileSystem/Operation/DWSFSLoadBundleOperation.cs

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2025-01-09 11:31:04 +08:00

namespace YooAsset
{
internal class DWSFSLoadAssetBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
DownloadFile,
Done,
}
private readonly DefaultWebServerFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private DownloadHandlerAssetBundleOperation _downloadhanlderAssetBundleOp;
private ESteps _steps = ESteps.None;
internal DWSFSLoadAssetBundleOperation(DefaultWebServerFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalOnStart()
{
_steps = ESteps.DownloadFile;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadFile)
{
if (_downloadhanlderAssetBundleOp == null)
{
DownloadParam downloadParam = new DownloadParam(int.MaxValue, 60);
string fileLoadPath = _fileSystem.GetWebFileLoadPath(_bundle);
downloadParam.MainURL = DownloadSystemHelper.ConvertToWWWPath(fileLoadPath);
downloadParam.FallbackURL = downloadParam.MainURL;
_downloadhanlderAssetBundleOp = new DownloadHandlerAssetBundleOperation(_fileSystem.DisableUnityWebCache, _bundle, downloadParam);
OperationSystem.StartOperation(_fileSystem.PackageName, _downloadhanlderAssetBundleOp);
}
DownloadProgress = _downloadhanlderAssetBundleOp.DownloadProgress;
DownloadedBytes = _downloadhanlderAssetBundleOp.DownloadedBytes;
Progress = _downloadhanlderAssetBundleOp.Progress;
if (_downloadhanlderAssetBundleOp.IsDone == false)
return;
if (_downloadhanlderAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _downloadhanlderAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DownloadHandlerAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
_steps = ESteps.Done;
Result = new AssetBundleResult(_fileSystem, _bundle, assetBundle, null);
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloadhanlderAssetBundleOp.Error;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "WebGL platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
public override void AbortDownloadOperation()
{
if (_steps == ESteps.DownloadFile)
{
if (_downloadhanlderAssetBundleOp != null)
_downloadhanlderAssetBundleOp.SetAbort();
}
}
}
}