45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
![]() |
using System;
|
|||
|
using System.IO;
|
|||
|
using System.Text;
|
|||
|
using System.Collections;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
using UnityEngine.U2D;
|
|||
|
using UnityEngine.TestTools;
|
|||
|
using NUnit.Framework;
|
|||
|
using YooAsset;
|
|||
|
|
|||
|
public class TestLoadImage
|
|||
|
{
|
|||
|
public IEnumerator RuntimeTester()
|
|||
|
{
|
|||
|
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
|
|||
|
Assert.IsNotNull(package);
|
|||
|
|
|||
|
// 异步加载子对象
|
|||
|
{
|
|||
|
var subAssetsHandle = package.LoadSubAssetsAsync<Sprite>("image_a");
|
|||
|
yield return subAssetsHandle;
|
|||
|
Assert.AreEqual(EOperationStatus.Succeed, subAssetsHandle.Status);
|
|||
|
|
|||
|
var subAssetObjects = subAssetsHandle.SubAssetObjects;
|
|||
|
Assert.IsNotNull(subAssetObjects);
|
|||
|
|
|||
|
int count = subAssetObjects.Count;
|
|||
|
Assert.AreEqual(count, 3);
|
|||
|
}
|
|||
|
|
|||
|
// 同步加载子对象
|
|||
|
{
|
|||
|
var subAssetsHandle = package.LoadSubAssetsSync<Sprite>("image_b");
|
|||
|
yield return subAssetsHandle;
|
|||
|
Assert.AreEqual(EOperationStatus.Succeed, subAssetsHandle.Status);
|
|||
|
|
|||
|
var subAssetObjects = subAssetsHandle.SubAssetObjects;
|
|||
|
Assert.IsNotNull(subAssetObjects);
|
|||
|
|
|||
|
int count = subAssetObjects.Count;
|
|||
|
Assert.AreEqual(count, 3);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|