com.alicizax.unity.tuyoogam.../Samples~/Test Sample/Runtime/TestLoadPanel.cs

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2025-02-05 13:06:28 +08:00
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadPanel
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
Assert.IsNotNull(package);
// 异步加载面板
{
var assetsHandle = package.LoadAssetAsync<GameObject>("panel_canvas");
var handleTask = assetsHandle.Task;
while (!handleTask.IsCompleted)
yield return null;
yield return null;
Assert.AreEqual(EOperationStatus.Succeed, assetsHandle.Status);
var instantiateOp = assetsHandle.InstantiateAsync();
var operationTask = instantiateOp.Task;
while (!handleTask.IsCompleted)
yield return null;
yield return null;
Assert.AreEqual(EOperationStatus.Succeed, instantiateOp.Status);
Assert.IsNotNull(instantiateOp.Result);
TestLogger.Log(this, instantiateOp.Result.name);
}
}
}