2025-02-28 16:11:01 +08:00
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#if UNITY_2019_4_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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public class ColumnStyle
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{
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public const float MaxValue = 8388608f;
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/// <summary>
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/// 单元列宽度
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/// </summary>
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public Length Width;
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/// <summary>
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/// 单元列最小宽度
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/// </summary>
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public Length MinWidth;
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/// <summary>
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/// 单元列最大宽度
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/// </summary>
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public Length MaxWidth;
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/// <summary>
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/// 可伸缩
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/// </summary>
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public bool Stretchable = false;
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/// <summary>
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/// 可搜索
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/// </summary>
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public bool Searchable = false;
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/// <summary>
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/// 可排序
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/// </summary>
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public bool Sortable = false;
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/// <summary>
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/// 统计数量
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/// </summary>
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public bool Counter = false;
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2025-04-01 21:12:28 +08:00
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/// <summary>
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/// 展示单位
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/// </summary>
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public string Units = string.Empty;
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2025-02-28 16:11:01 +08:00
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public ColumnStyle(Length width)
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{
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if (width.value > MaxValue)
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width = MaxValue;
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Width = width;
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MinWidth = width;
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MaxWidth = width;
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}
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public ColumnStyle(Length width, Length minWidth, Length maxWidth)
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{
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if (maxWidth.value > MaxValue)
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maxWidth = MaxValue;
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Width = width;
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MinWidth = minWidth;
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MaxWidth = maxWidth;
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}
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}
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}
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#endif
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