com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultUnpackFileSystem/DefaultUnpackFileSystemDefine.cs

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2025-01-09 11:31:04 +08:00

namespace YooAsset
{
internal class DefaultUnpackFileSystemDefine
{
/// <summary>
/// 文件系统的优先级
/// </summary>
public const int DefaultPriority = 11;
/// <summary>
/// 保存的资源文件的文件夹名称
/// </summary>
public const string SaveFilesFolderName = "UnpackFiles";
/// <summary>
/// 下载的临时文件的文件夹名称
/// </summary>
public const string TempFilesFolderName = "UnpackTempFiles";
}
}