140 lines
3.9 KiB
C#
140 lines
3.9 KiB
C#
![]() |
using UnityEngine.SceneManagement;
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namespace YooAsset
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{
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public class SceneHandle : HandleBase
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{
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private System.Action<SceneHandle> _callback;
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internal string PackageName { set; get; }
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internal SceneHandle(ProviderOperation provider) : base(provider)
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{
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}
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internal override void InvokeCallback()
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{
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_callback?.Invoke(this);
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}
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/// <summary>
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/// 完成委托
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/// </summary>
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public event System.Action<SceneHandle> Completed
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{
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add
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{
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if (IsValidWithWarning == false)
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throw new System.Exception($"{nameof(SceneHandle)} is invalid !");
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if (Provider.IsDone)
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value.Invoke(this);
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else
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_callback += value;
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}
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remove
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{
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if (IsValidWithWarning == false)
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throw new System.Exception($"{nameof(SceneHandle)} is invalid !");
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_callback -= value;
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}
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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internal void WaitForAsyncComplete()
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{
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if (IsValidWithWarning == false)
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return;
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Provider.WaitForAsyncComplete();
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}
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/// <summary>
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/// 场景名称
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/// </summary>
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public string SceneName
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{
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get
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{
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if (IsValidWithWarning == false)
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return string.Empty;
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return Provider.SceneName;
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}
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}
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/// <summary>
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/// 场景对象
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/// </summary>
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public Scene SceneObject
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{
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get
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{
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if (IsValidWithWarning == false)
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return new Scene();
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return Provider.SceneObject;
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}
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}
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/// <summary>
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/// 激活场景(当同时存在多个场景时用于切换激活场景)
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/// </summary>
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public bool ActivateScene()
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{
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if (IsValidWithWarning == false)
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return false;
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if (SceneObject.IsValid() && SceneObject.isLoaded)
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{
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return SceneManager.SetActiveScene(SceneObject);
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}
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else
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{
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YooLogger.Warning($"Scene is invalid or not loaded : {SceneObject.name}");
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return false;
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}
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}
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/// <summary>
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/// 解除场景加载挂起操作
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/// </summary>
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public bool UnSuspend()
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{
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if (IsValidWithWarning == false)
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return false;
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if (Provider is SceneProvider)
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{
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var provider = Provider as SceneProvider;
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provider.UnSuspendLoad();
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}
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else
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{
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throw new System.NotImplementedException();
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}
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return true;
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}
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/// <summary>
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/// 异步卸载场景对象
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/// 注意:场景卸载成功后,会自动释放该handle的引用计数!
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/// </summary>
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public UnloadSceneOperation UnloadAsync()
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{
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string packageName = GetAssetInfo().PackageName;
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// 如果句柄无效
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if (IsValidWithWarning == false)
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{
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string error = $"{nameof(SceneHandle)} is invalid.";
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var operation = new UnloadSceneOperation(error);
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OperationSystem.StartOperation(packageName, operation);
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return operation;
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}
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// 注意:如果场景正在加载过程,必须等待加载完成后才可以卸载该场景。
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{
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var operation = new UnloadSceneOperation(Provider);
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OperationSystem.StartOperation(packageName, operation);
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return operation;
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}
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}
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}
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}
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