62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
![]() |
#if UNITY_2019_4_OR_NEWER
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using System;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class DefaultTableData : ITableData
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{
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/// <summary>
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/// 是否可见
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/// </summary>
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public bool Visible { set; get; } = true;
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/// <summary>
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/// 单元格集合
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/// </summary>
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public IList<ITableCell> Cells { set; get; } = new List<ITableCell>();
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/// <summary>
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/// 添加单元格数据
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/// </summary>
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public void AddCell(ITableCell cell)
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{
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Cells.Add(cell);
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}
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#region 添加默认的单元格数据
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public void AddButtonCell(string searchTag)
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{
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var cell = new ButtonCell(searchTag);
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Cells.Add(cell);
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}
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public void AddAssetPathCell(string searchTag, string path)
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{
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var cell = new AssetPathCell(searchTag, path);
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Cells.Add(cell);
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}
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public void AddStringValueCell(string searchTag, string value)
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{
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var cell = new StringValueCell(searchTag, value);
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Cells.Add(cell);
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}
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public void AddLongValueCell(string searchTag, long value)
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{
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var cell = new IntegerValueCell(searchTag, value);
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Cells.Add(cell);
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}
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public void AddDoubleValueCell(string searchTag, double value)
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{
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var cell = new SingleValueCell(searchTag, value);
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Cells.Add(cell);
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}
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public void AddBoolValueCell(string searchTag, bool value)
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{
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var cell = new BooleanValueCell(searchTag, value);
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Cells.Add(cell);
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}
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#endregion
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}
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}
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#endif
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