com.alicizax.unity.tuyoogam.../Editor/UIElements/TableViewer/DefaultTableData/DefaultTableData.cs

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2025-02-28 16:11:01 +08:00
#if UNITY_2019_4_OR_NEWER
using System;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class DefaultTableData : ITableData
{
/// <summary>
/// 是否可见
/// </summary>
public bool Visible { set; get; } = true;
/// <summary>
/// 单元格集合
/// </summary>
public IList<ITableCell> Cells { set; get; } = new List<ITableCell>();
/// <summary>
/// 添加单元格数据
/// </summary>
public void AddCell(ITableCell cell)
{
Cells.Add(cell);
}
#region
public void AddButtonCell(string searchTag)
{
var cell = new ButtonCell(searchTag);
Cells.Add(cell);
}
public void AddAssetPathCell(string searchTag, string path)
{
var cell = new AssetPathCell(searchTag, path);
Cells.Add(cell);
}
public void AddStringValueCell(string searchTag, string value)
{
var cell = new StringValueCell(searchTag, value);
Cells.Add(cell);
}
public void AddLongValueCell(string searchTag, long value)
{
var cell = new IntegerValueCell(searchTag, value);
Cells.Add(cell);
}
public void AddDoubleValueCell(string searchTag, double value)
{
var cell = new SingleValueCell(searchTag, value);
Cells.Add(cell);
}
public void AddBoolValueCell(string searchTag, bool value)
{
var cell = new BooleanValueCell(searchTag, value);
Cells.Add(cell);
}
#endregion
}
}
#endif