com.alicizax.unity.tuyoogam.../Samples~/Extension Sample/Runtime/ExtensionFileSystem/TiktokFileSystem/Operation/TTFSLoadBundleOperation.cs

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2025-02-28 16:11:01 +08:00
#if UNITY_WEBGL && DOUYINMINIGAME
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
internal class TTFSLoadBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
DownloadAssetBundle,
Done,
}
private readonly TiktokFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private DownloadAssetBundleOperation _downloadAssetBundleOp;
private ESteps _steps = ESteps.None;
internal TTFSLoadBundleOperation(TiktokFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.DownloadAssetBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.DownloadAssetBundle)
{
if (_downloadAssetBundleOp == null)
{
DownloadParam downloadParam = new DownloadParam(int.MaxValue, 60);
downloadParam.MainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName); ;
downloadParam.FallbackURL = _fileSystem.RemoteServices.GetRemoteFallbackURL(_bundle.FileName);
if (_bundle.Encrypted)
{
_downloadAssetBundleOp = new DownloadWebEncryptAssetBundleOperation(false, _fileSystem.DecryptionServices, _bundle, downloadParam);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
}
else
{
_downloadAssetBundleOp = new DownloadTiktokAssetBundleOperation(_bundle, downloadParam);
_downloadAssetBundleOp.StartOperation();
AddChildOperation(_downloadAssetBundleOp);
}
}
_downloadAssetBundleOp.UpdateOperation();
DownloadProgress = _downloadAssetBundleOp.DownloadProgress;
DownloadedBytes = (long)_downloadAssetBundleOp.DownloadedBytes;
Progress = DownloadProgress;
if (_downloadAssetBundleOp.IsDone == false)
return;
if (_downloadAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _downloadAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DownloadAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
_steps = ESteps.Done;
Result = new TTAssetBundleResult(_fileSystem, _bundle, assetBundle);
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloadAssetBundleOp.Error;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "WebGL platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
}
#endif