com.alicizax.unity.tuyoogam.../Editor/AssetBundleBuilder/IBuildPipeline.cs

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using UnityEditor;
using UnityEngine;
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namespace YooAsset.Editor
{
public interface IBuildPipeline
{
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/// <summary>
/// 运行构建任务
/// </summary>
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BuildResult Run(BuildParameters buildParameters, bool enableLog);
}
}