25 lines
537 B
C#
25 lines
537 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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internal class FsmStartGame : IStateNode
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{
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private PatchOperation _owner;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_owner = machine.Owner as PatchOperation;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!");
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_owner.SetFinish();
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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}
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