update 2.3.16
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056a377e2a
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86
CHANGELOG.md
86
CHANGELOG.md
@ -2,6 +2,88 @@
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All notable changes to this package will be documented in this file.
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## [2.3.16] - 2025-09-17
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### Improvements
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- (#638) 优化了Provider加载机制,引用计数为零时自动挂起!
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### Fixed
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- (#644) [**严重**] 修复了2.3.15版本,资产量巨大的情况下,编辑器下模拟模式初始化耗时很久的问题。
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### Added
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- (#639) 新增了文件系统参数:VIRTUAL_DOWNLOAD_MODE 和 VIRTUAL_DOWNLOAD_SPEED
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编辑器下不需要构建AB,也可以模拟远端资源下载,等同真机运行环境。
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```csharp
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class DefaultEditorFIleSystem
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{
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/// <summary>
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/// 模拟虚拟下载模式
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/// </summary>
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public bool VirtualDownloadMode { private set; get; } = false;
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/// <summary>
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/// 模拟虚拟下载的网速(单位:字节)
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/// </summary>
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public int VirtualDownloadSpeed { private set; get; } = 1024;
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}
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```
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- (#640) 新增了文件系统参数:VIRTUAL_WEBGL_MODE
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编辑器下不需要构建AB,也可以模拟小游戏开发环境,等同真机运行环境。
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```csharp
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class DefaultEditorFIleSystem
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{
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/// <summary>
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/// 模拟WebGL平台模式
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/// </summary>
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public bool VirtualWebGLMode { private set; get; } = false;
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}
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```
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- (#642) 新增了文件系统参数:DOWNLOAD_WATCH_DOG_TIME
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监控时间范围内,如果没有接收到任何下载数据,那么直接终止任务!
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```csharp
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class DefaultCacheFIleSystem
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{
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/// <summary>
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/// 自定义参数:下载任务的看门狗机制监控时间
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/// </summary>
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public int DownloadWatchDogTime { private set; get; } = int.MaxValue;
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}
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```
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### Changed
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- 下载器参数timeout移除。
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可以使用文件系统的看门狗机制代替。
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- (#632) IFilterRule接口变动。
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收集器可以指定搜寻的资源类型,在收集目录资产量巨大的情况下,可以极大加快打包速度!
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```csharp
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public interface IFilterRule
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{
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/// <summary>
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/// 搜寻的资源类型
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/// 说明:使用引擎方法搜索获取所有资源列表
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/// </summary>
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string FindAssetType { get; }
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}
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```
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## [2.3.15] - 2025-09-09
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**重要**:升级了资源清单版本,不兼容老版本。建议重新提审安装包。
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@ -69,7 +151,9 @@ All notable changes to this package will be documented in this file.
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- (#617) 新增资源收集配置参数:SupportExtensionless
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在不需要模糊加载模式的前提下,开启此选项,可以降低运行时内存大小。
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在不需要模糊加载模式的前提下,关闭此选项,可以降低运行时内存大小。
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该选项默认开启!
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```csharp
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public class CollectCommand
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@ -46,7 +46,7 @@ namespace YooAsset.Editor
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}
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catch (Exception e)
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{
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return new ScannerResult(e.StackTrace);
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return new ScannerResult(e.Message, e.StackTrace);
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}
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}
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@ -18,6 +18,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string ErrorInfo { private set; get; }
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/// <summary>
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/// 错误堆栈
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/// </summary>
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public string ErrorStack { private set; get; }
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/// <summary>
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/// 是否成功
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/// </summary>
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@ -33,9 +38,10 @@ namespace YooAsset.Editor
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}
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public ScannerResult(string error)
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public ScannerResult(string error, string stack)
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{
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ErrorInfo = error;
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ErrorStack = stack;
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}
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public ScannerResult(string filePath, ScanReport report)
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{
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@ -21,6 +21,11 @@ namespace YooAsset.Editor
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/// </summary>
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public string ErrorInfo;
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/// <summary>
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/// 构建失败的堆栈
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/// </summary>
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public string ErrorStack;
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/// <summary>
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/// 输出的补丁包目录
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/// </summary>
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@ -51,6 +51,7 @@ namespace YooAsset.Editor
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EditorTools.ClearProgressBar();
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buildResult.FailedTask = task.GetType().Name;
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buildResult.ErrorInfo = e.ToString();
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buildResult.ErrorStack = e.StackTrace;
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buildResult.Success = false;
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break;
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}
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@ -139,14 +139,30 @@ namespace YooAsset.Editor
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
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{
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bool ignoreStaticCollector = command.IsFlagSet(ECollectFlags.IgnoreStaticCollector);
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if (ignoreStaticCollector)
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{
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if (CollectorType == ECollectorType.StaticAssetCollector)
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return new List<CollectAssetInfo>();
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}
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bool ignoreDependCollector = command.IsFlagSet(ECollectFlags.IgnoreDependCollector);
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if (ignoreDependCollector)
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{
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if (CollectorType == ECollectorType.DependAssetCollector)
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return new List<CollectAssetInfo>();
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}
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
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// 收集打包资源路径
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List<string> findAssets = new List<string>();
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if (AssetDatabase.IsValidFolder(CollectPath))
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{
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string collectDirectory = CollectPath;
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string[] findResult = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
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IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
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string findAssetType = filterRuleInstance.FindAssetType;
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string searchFolder = CollectPath;
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string[] findResult = EditorTools.FindAssets(findAssetType, searchFolder);
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findAssets.AddRange(findResult);
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}
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else
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@ -262,8 +278,8 @@ namespace YooAsset.Editor
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}
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private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
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{
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// 注意:模拟构建模式下不需要收集依赖资源
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if (command.SimulateBuild)
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bool ignoreGetDependencies = command.IsFlagSet(ECollectFlags.IgnoreGetDependencies);
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if (ignoreGetDependencies)
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return new List<AssetInfo>();
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string[] depends = command.AssetDependency.GetDependencies(mainAssetPath, true);
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@ -1028,7 +1028,7 @@ namespace YooAsset.Editor
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IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
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string packageName = _packageNameTxt.value;
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var command = new CollectCommand(packageName, ignoreRule);
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command.SimulateBuild = true;
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command.SetFlag(ECollectFlags.IgnoreGetDependencies, true);
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command.UniqueBundleName = _uniqueBundleNameToogle.value;
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command.EnableAddressable = _enableAddressableToogle.value;
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command.SupportExtensionless = _supportExtensionlessToogle.value;
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@ -1,6 +1,26 @@
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namespace YooAsset.Editor
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{
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public enum ECollectFlags
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{
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None = 0,
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/// <summary>
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/// 不收集依赖资源
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/// </summary>
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IgnoreGetDependencies = 1 << 0,
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/// <summary>
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/// 忽略静态收集器
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/// </summary>
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IgnoreStaticCollector = 1 << 1,
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/// <summary>
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/// 忽略依赖收集器
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/// </summary>
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IgnoreDependCollector = 1 << 2,
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}
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public class CollectCommand
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{
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/// <summary>
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@ -17,7 +37,20 @@ namespace YooAsset.Editor
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/// <summary>
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/// 模拟构建模式
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/// </summary>
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public bool SimulateBuild { set; get; }
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public bool SimulateBuild
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{
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set
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{
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SetFlag(ECollectFlags.IgnoreGetDependencies, value);
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SetFlag(ECollectFlags.IgnoreStaticCollector, value);
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SetFlag(ECollectFlags.IgnoreDependCollector, value);
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}
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}
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/// <summary>
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/// 窗口收集模式
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/// </summary>
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public int CollectFlags { set; get; } = 0;
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/// <summary>
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/// 资源包名唯一化
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@ -70,5 +103,24 @@ namespace YooAsset.Editor
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PackageName = packageName;
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IgnoreRule = ignoreRule;
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}
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/// <summary>
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/// 设置标记位
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/// </summary>
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public void SetFlag(ECollectFlags flag, bool isOn)
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{
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if (isOn)
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CollectFlags |= (int)flag; // 开启指定标志位
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else
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CollectFlags &= ~(int)flag; // 关闭指定标志位
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}
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/// <summary>
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/// 查询标记位
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/// </summary>
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public bool IsFlagSet(ECollectFlags flag)
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{
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return (CollectFlags & (int)flag) != 0;
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}
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}
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}
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@ -23,7 +23,13 @@ namespace YooAsset.Editor
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public interface IFilterRule
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{
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/// <summary>
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/// 是否为收集资源
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/// 搜寻的资源类型
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/// 说明:使用引擎方法搜索获取所有资源列表
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/// </summary>
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string FindAssetType { get; }
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/// <summary>
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/// 验证搜寻的资源是否为收集资源
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/// </summary>
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/// <returns>如果收集该资源返回TRUE</returns>
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bool IsCollectAsset(FilterRuleData data);
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@ -9,6 +9,11 @@ namespace YooAsset.Editor
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[DisplayName("收集所有资源")]
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public class CollectAll : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.All.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return true;
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@ -18,6 +23,11 @@ namespace YooAsset.Editor
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[DisplayName("收集场景")]
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public class CollectScene : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Scene.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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string extension = Path.GetExtension(data.AssetPath);
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@ -28,6 +38,11 @@ namespace YooAsset.Editor
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[DisplayName("收集预制体")]
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public class CollectPrefab : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Prefab.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".prefab";
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@ -37,6 +52,11 @@ namespace YooAsset.Editor
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[DisplayName("收集精灵类型的纹理")]
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public class CollectSprite : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Sprite.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
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@ -58,6 +78,11 @@ namespace YooAsset.Editor
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[DisplayName("收集着色器")]
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public class CollectShader : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.Shader.ToString(); }
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".shader";
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@ -67,6 +92,11 @@ namespace YooAsset.Editor
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[DisplayName("收集着色器变种集合")]
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public class CollectShaderVariants : IFilterRule
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{
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public string FindAssetType
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{
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get { return EAssetSearchType.All.ToString(); }
|
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}
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public bool IsCollectAsset(FilterRuleData data)
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{
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return Path.GetExtension(data.AssetPath) == ".shadervariants";
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@ -39,6 +39,7 @@ namespace YooAsset.Editor
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Shader,
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Sprite,
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Texture,
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RenderTexture,
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VideoClip,
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}
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@ -22,4 +22,4 @@ namespace YooAsset.Editor
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}
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}
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}
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}
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}
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@ -89,4 +89,4 @@ namespace YooAsset.Editor
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.ToList();
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}
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}
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}
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}
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@ -9,7 +9,7 @@ namespace YooAsset.Editor
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public class PackageComparatorWindow : EditorWindow
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{
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static PackageComparatorWindow _thisInstance;
|
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|
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[MenuItem("YooAsset/Tools/补丁包比对工具", false, 102)]
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static void ShowWindow()
|
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{
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@ -87,4 +87,4 @@ namespace YooAsset.Editor
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AssetDatabase.Refresh();
|
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}
|
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}
|
||||
}
|
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}
|
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@ -147,4 +147,4 @@ public class ShaderVariantCollectorWindow : EditorWindow
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return result;
|
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}
|
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}
|
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#endif
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#endif
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@ -169,6 +169,28 @@ namespace YooAsset.Editor
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/// <param name="searchInFolders">指定搜索的文件夹列表</param>
|
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/// <returns>返回搜集到的资源路径列表</returns>
|
||||
public static string[] FindAssets(EAssetSearchType searchType, string[] searchInFolders)
|
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{
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return FindAssets(searchType.ToString(), searchInFolders);
|
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}
|
||||
|
||||
/// <summary>
|
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/// 搜集资源
|
||||
/// </summary>
|
||||
/// <param name="searchType">搜集的资源类型</param>
|
||||
/// <param name="searchInFolder">指定搜索的文件夹</param>
|
||||
/// <returns>返回搜集到的资源路径列表</returns>
|
||||
public static string[] FindAssets(EAssetSearchType searchType, string searchInFolder)
|
||||
{
|
||||
return FindAssets(searchType.ToString(), new string[] { searchInFolder });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 搜集资源
|
||||
/// </summary>
|
||||
/// <param name="searchType">搜集的资源类型</param>
|
||||
/// <param name="searchInFolders">指定搜索的文件夹列表</param>
|
||||
/// <returns>返回搜集到的资源路径列表</returns>
|
||||
public static string[] FindAssets(string searchType, string[] searchInFolders)
|
||||
{
|
||||
// 注意:AssetDatabase.FindAssets()不支持末尾带分隔符的文件夹路径
|
||||
for (int i = 0; i < searchInFolders.Length; i++)
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@ -179,7 +201,7 @@ namespace YooAsset.Editor
|
||||
|
||||
// 注意:获取指定目录下的所有资源对象(包括子文件夹)
|
||||
string[] guids;
|
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if (searchType == EAssetSearchType.All)
|
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if (string.IsNullOrEmpty(searchType) || searchType == EAssetSearchType.All.ToString())
|
||||
guids = AssetDatabase.FindAssets(string.Empty, searchInFolders);
|
||||
else
|
||||
guids = AssetDatabase.FindAssets($"t:{searchType}", searchInFolders);
|
||||
@ -206,7 +228,7 @@ namespace YooAsset.Editor
|
||||
/// <param name="searchType">搜集的资源类型</param>
|
||||
/// <param name="searchInFolder">指定搜索的文件夹</param>
|
||||
/// <returns>返回搜集到的资源路径列表</returns>
|
||||
public static string[] FindAssets(EAssetSearchType searchType, string searchInFolder)
|
||||
public static string[] FindAssets(string searchType, string searchInFolder)
|
||||
{
|
||||
return FindAssets(searchType, new string[] { searchInFolder });
|
||||
}
|
||||
|
||||
@ -0,0 +1,65 @@
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class UnityVirtualBundleRequestOperation : UnityWebRequestOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly PackageBundle _bundle;
|
||||
private readonly int _downloadSpeed;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
internal UnityVirtualBundleRequestOperation(PackageBundle packageBundle, int downloadSpeed, string url) : base(url)
|
||||
{
|
||||
_bundle = packageBundle;
|
||||
_downloadSpeed = downloadSpeed;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
// 模拟下载进度
|
||||
float progress = 0;
|
||||
if (DownloadedBytes > 0)
|
||||
progress = DownloadedBytes / _bundle.FileSize;
|
||||
long downloadBytes = (long)((double)_downloadSpeed * Time.deltaTime);
|
||||
|
||||
Progress = progress;
|
||||
DownloadProgress = progress;
|
||||
DownloadedBytes += downloadBytes;
|
||||
if (DownloadedBytes < _bundle.FileSize)
|
||||
return;
|
||||
|
||||
Progress = 1f;
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
if (_steps != ESteps.Done)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Try load bundle {_bundle.BundleName} from remote !";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e71e850eded0da43906cb4f7cb75629
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -96,6 +96,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public int DownloadMaxRequestPerFrame { private set; get; } = int.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:下载任务的看门狗机制监控时间
|
||||
/// </summary>
|
||||
public int DownloadWatchDogTime { private set; get; } = int.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// 自定义参数:启用断点续传的最小尺寸
|
||||
/// </summary>
|
||||
@ -252,6 +257,11 @@ namespace YooAsset
|
||||
int convertValue = Convert.ToInt32(value);
|
||||
DownloadMaxRequestPerFrame = Mathf.Clamp(convertValue, 1, int.MaxValue);
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.DOWNLOAD_WATCH_DOG_TIME)
|
||||
{
|
||||
int convertValue = Convert.ToInt32(value);
|
||||
DownloadWatchDogTime = Mathf.Clamp(convertValue, 1, int.MaxValue);
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.RESUME_DOWNLOAD_MINMUM_SIZE)
|
||||
{
|
||||
ResumeDownloadMinimumSize = Convert.ToInt64(value);
|
||||
|
||||
@ -17,6 +17,11 @@ namespace YooAsset
|
||||
protected readonly PackageBundle _bundle;
|
||||
protected readonly string _tempFilePath;
|
||||
|
||||
private bool _watchDogInit = false;
|
||||
private bool _watchDogAborted = false;
|
||||
private ulong _lastDownloadBytes;
|
||||
private double _lastGetDataTime;
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
/// </summary>
|
||||
@ -33,6 +38,47 @@ namespace YooAsset
|
||||
return $"RefCount : {RefCount}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新看门狗监测
|
||||
/// 说明:监控时间范围内,如果没有接收到任何下载数据,那么直接终止任务!
|
||||
/// </summary>
|
||||
protected void UpdateWatchDog()
|
||||
{
|
||||
if (_fileSystem.DownloadWatchDogTime == int.MaxValue)
|
||||
return;
|
||||
|
||||
if (_watchDogAborted)
|
||||
return;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
double realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartupAsDouble;
|
||||
#else
|
||||
double realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
|
||||
#endif
|
||||
|
||||
if (_watchDogInit == false)
|
||||
{
|
||||
_watchDogInit = true;
|
||||
_lastDownloadBytes = 0;
|
||||
_lastGetDataTime = realtimeSinceStartup;
|
||||
}
|
||||
|
||||
if (_webRequest.downloadedBytes != _lastDownloadBytes)
|
||||
{
|
||||
_lastDownloadBytes = _webRequest.downloadedBytes;
|
||||
_lastGetDataTime = realtimeSinceStartup;
|
||||
}
|
||||
else
|
||||
{
|
||||
double deltaTime = realtimeSinceStartup - _lastGetDataTime;
|
||||
if (deltaTime > _fileSystem.DownloadWatchDogTime)
|
||||
{
|
||||
_watchDogAborted = true;
|
||||
InternalAbort(); //终止网络请求
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 减少引用计数
|
||||
/// </summary>
|
||||
|
||||
@ -4,7 +4,7 @@ using UnityEngine.Networking;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class UnityDownloadLocalFileOperation : UnityDownloadFileOperation
|
||||
internal sealed class UnityDownloadLocalFileOperation : UnityDownloadFileOperation
|
||||
{
|
||||
private VerifyTempFileOperation _verifyOperation;
|
||||
private ESteps _steps = ESteps.None;
|
||||
@ -42,6 +42,8 @@ namespace YooAsset
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
|
||||
UpdateWatchDog();
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
|
||||
|
||||
@ -39,6 +39,8 @@ namespace YooAsset
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
|
||||
UpdateWatchDog();
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
|
||||
|
||||
@ -56,6 +56,8 @@ namespace YooAsset
|
||||
DownloadProgress = _webRequest.downloadProgress;
|
||||
DownloadedBytes = _fileOriginLength + (long)_webRequest.downloadedBytes;
|
||||
Progress = DownloadProgress;
|
||||
|
||||
UpdateWatchDog();
|
||||
if (_webRequest.isDone == false)
|
||||
return;
|
||||
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
@ -7,6 +8,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
internal class DefaultEditorFileSystem : IFileSystem
|
||||
{
|
||||
protected readonly Dictionary<string, string> _records = new Dictionary<string, string>(10000);
|
||||
protected string _packageRoot;
|
||||
|
||||
/// <summary>
|
||||
@ -37,15 +39,30 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region 自定义参数
|
||||
/// <summary>
|
||||
/// 模拟WebGL平台模式
|
||||
/// </summary>
|
||||
public bool VirtualWebGLMode { private set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 模拟虚拟下载模式
|
||||
/// </summary>
|
||||
public bool VirtualDownloadMode { private set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 模拟虚拟下载的网速(单位:字节)
|
||||
/// </summary>
|
||||
public int VirtualDownloadSpeed { private set; get; } = 1024;
|
||||
|
||||
/// <summary>
|
||||
/// 异步模拟加载最小帧数
|
||||
/// </summary>
|
||||
public int _asyncSimulateMinFrame = 1;
|
||||
public int AsyncSimulateMinFrame { private set; get; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 异步模拟加载最大帧数
|
||||
/// </summary>
|
||||
public int _asyncSimulateMaxFrame = 1;
|
||||
public int AsyncSimulateMaxFrame { private set; get; } = 1;
|
||||
#endregion
|
||||
|
||||
public DefaultEditorFileSystem()
|
||||
@ -73,7 +90,10 @@ namespace YooAsset
|
||||
}
|
||||
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
string mainURL = bundle.BundleName;
|
||||
options.SetURL(mainURL, mainURL);
|
||||
var downloader = new DownloadVirtualBundleOperation(this, bundle, options);
|
||||
return downloader;
|
||||
}
|
||||
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
|
||||
{
|
||||
@ -92,13 +112,25 @@ namespace YooAsset
|
||||
|
||||
public virtual void SetParameter(string name, object value)
|
||||
{
|
||||
if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME)
|
||||
if (name == FileSystemParametersDefine.VIRTUAL_WEBGL_MODE)
|
||||
{
|
||||
_asyncSimulateMinFrame = Convert.ToInt32(value);
|
||||
VirtualWebGLMode = Convert.ToBoolean(value);
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.VIRTUAL_DOWNLOAD_MODE)
|
||||
{
|
||||
VirtualDownloadMode = Convert.ToBoolean(value);
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.VIRTUAL_DOWNLOAD_SPEED)
|
||||
{
|
||||
VirtualDownloadSpeed = Convert.ToInt32(value);
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MIN_FRAME)
|
||||
{
|
||||
AsyncSimulateMinFrame = Convert.ToInt32(value);
|
||||
}
|
||||
else if (name == FileSystemParametersDefine.ASYNC_SIMULATE_MAX_FRAME)
|
||||
{
|
||||
_asyncSimulateMaxFrame = Convert.ToInt32(value);
|
||||
AsyncSimulateMaxFrame = Convert.ToInt32(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -124,11 +156,21 @@ namespace YooAsset
|
||||
}
|
||||
public virtual bool Exists(PackageBundle bundle)
|
||||
{
|
||||
return true;
|
||||
if (VirtualDownloadMode)
|
||||
{
|
||||
return _records.ContainsKey(bundle.BundleGUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public virtual bool NeedDownload(PackageBundle bundle)
|
||||
{
|
||||
return false;
|
||||
if (Belong(bundle) == false)
|
||||
return false;
|
||||
|
||||
return Exists(bundle) == false;
|
||||
}
|
||||
public virtual bool NeedUnpack(PackageBundle bundle)
|
||||
{
|
||||
@ -165,6 +207,11 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
public void RecordDownloadFile(PackageBundle bundle)
|
||||
{
|
||||
if (_records.ContainsKey(bundle.BundleGUID) == false)
|
||||
_records.Add(bundle.BundleGUID, bundle.BundleName);
|
||||
}
|
||||
public string GetEditorPackageVersionFilePath()
|
||||
{
|
||||
string fileName = YooAssetSettingsData.GetPackageVersionFileName(PackageName);
|
||||
@ -182,12 +229,12 @@ namespace YooAsset
|
||||
}
|
||||
public int GetAsyncSimulateFrame()
|
||||
{
|
||||
if (_asyncSimulateMinFrame > _asyncSimulateMaxFrame)
|
||||
if (AsyncSimulateMinFrame > AsyncSimulateMaxFrame)
|
||||
{
|
||||
_asyncSimulateMinFrame = _asyncSimulateMaxFrame;
|
||||
AsyncSimulateMinFrame = AsyncSimulateMaxFrame;
|
||||
}
|
||||
|
||||
return UnityEngine.Random.Range(_asyncSimulateMinFrame, _asyncSimulateMaxFrame + 1);
|
||||
return UnityEngine.Random.Range(AsyncSimulateMinFrame, AsyncSimulateMaxFrame + 1);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@ -6,6 +6,7 @@ namespace YooAsset
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckExist,
|
||||
DownloadFile,
|
||||
LoadAssetBundle,
|
||||
CheckResult,
|
||||
@ -14,6 +15,7 @@ namespace YooAsset
|
||||
|
||||
private readonly DefaultEditorFileSystem _fileSystem;
|
||||
private readonly PackageBundle _bundle;
|
||||
protected FSDownloadFileOperation _downloadFileOp;
|
||||
private int _asyncSimulateFrame;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
@ -24,26 +26,74 @@ namespace YooAsset
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.DownloadFile;
|
||||
_steps = ESteps.CheckExist;
|
||||
_asyncSimulateFrame = _fileSystem.GetAsyncSimulateFrame();
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.CheckExist)
|
||||
{
|
||||
if (_fileSystem.Exists(_bundle))
|
||||
{
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _bundle.FileSize;
|
||||
_steps = ESteps.LoadAssetBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.DownloadFile;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.DownloadFile)
|
||||
{
|
||||
_asyncSimulateFrame = _fileSystem.GetAsyncSimulateFrame();
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = _bundle.FileSize;
|
||||
_steps = ESteps.LoadAssetBundle;
|
||||
if (_downloadFileOp == null)
|
||||
{
|
||||
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
|
||||
_downloadFileOp = _fileSystem.DownloadFileAsync(_bundle, options);
|
||||
_downloadFileOp.StartOperation();
|
||||
AddChildOperation(_downloadFileOp);
|
||||
}
|
||||
|
||||
if (IsWaitForAsyncComplete)
|
||||
_downloadFileOp.WaitForAsyncComplete();
|
||||
|
||||
_downloadFileOp.UpdateOperation();
|
||||
DownloadProgress = _downloadFileOp.DownloadProgress;
|
||||
DownloadedBytes = _downloadFileOp.DownloadedBytes;
|
||||
if (_downloadFileOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_downloadFileOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadAssetBundle;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _downloadFileOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadAssetBundle)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
{
|
||||
_steps = ESteps.CheckResult;
|
||||
if (_fileSystem.VirtualWebGLMode)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Virtual WebGL Mode only support asyn load method !";
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckResult;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@ -0,0 +1,156 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DownloadVirtualBundleOperation : FSDownloadFileOperation
|
||||
{
|
||||
protected enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckExists,
|
||||
CreateRequest,
|
||||
CheckRequest,
|
||||
TryAgain,
|
||||
Done,
|
||||
}
|
||||
|
||||
// 下载参数
|
||||
protected readonly DefaultEditorFileSystem _fileSystem;
|
||||
protected readonly DownloadFileOptions _options;
|
||||
protected UnityVirtualBundleRequestOperation _unityDownloadFileOp;
|
||||
|
||||
protected int _requestCount = 0;
|
||||
protected float _tryAgainTimer;
|
||||
protected int _failedTryAgain;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
|
||||
internal DownloadVirtualBundleOperation(DefaultEditorFileSystem fileSystem, PackageBundle bundle, DownloadFileOptions options) : base(bundle)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
_options = options;
|
||||
_failedTryAgain = options.FailedTryAgain;
|
||||
}
|
||||
internal override void InternalStart()
|
||||
{
|
||||
_steps = ESteps.CheckExists;
|
||||
}
|
||||
internal override void InternalUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 检测文件是否存在
|
||||
if (_steps == ESteps.CheckExists)
|
||||
{
|
||||
if (_fileSystem.Exists(Bundle))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
}
|
||||
|
||||
// 创建下载器
|
||||
if (_steps == ESteps.CreateRequest)
|
||||
{
|
||||
if (_options.IsValid() == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Download file options is invalid !";
|
||||
Debug.Log(Error);
|
||||
return;
|
||||
}
|
||||
|
||||
string url = GetRequestURL();
|
||||
int speed = _fileSystem.VirtualDownloadSpeed;
|
||||
_unityDownloadFileOp = new UnityVirtualBundleRequestOperation(Bundle, speed, url);
|
||||
_unityDownloadFileOp.StartOperation();
|
||||
_steps = ESteps.CheckRequest;
|
||||
}
|
||||
|
||||
// 检测下载结果
|
||||
if (_steps == ESteps.CheckRequest)
|
||||
{
|
||||
if (IsWaitForAsyncComplete)
|
||||
_unityDownloadFileOp.WaitForAsyncComplete();
|
||||
|
||||
// 因为并发数量限制,下载器可能被挂起!
|
||||
if (_unityDownloadFileOp.Status == EOperationStatus.None)
|
||||
return;
|
||||
|
||||
_unityDownloadFileOp.UpdateOperation();
|
||||
Progress = _unityDownloadFileOp.Progress;
|
||||
DownloadedBytes = _unityDownloadFileOp.DownloadedBytes;
|
||||
DownloadProgress = _unityDownloadFileOp.DownloadProgress;
|
||||
if (_unityDownloadFileOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_unityDownloadFileOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_fileSystem.RecordDownloadFile(Bundle);
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsWaitForAsyncComplete == false && _failedTryAgain > 0)
|
||||
{
|
||||
_steps = ESteps.TryAgain;
|
||||
YooLogger.Warning($"Failed download : {_unityDownloadFileOp.URL} Try again !");
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _unityDownloadFileOp.Error;
|
||||
YooLogger.Error(Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 重新尝试下载
|
||||
if (_steps == ESteps.TryAgain)
|
||||
{
|
||||
_tryAgainTimer += Time.unscaledDeltaTime;
|
||||
if (_tryAgainTimer > 1f)
|
||||
{
|
||||
_tryAgainTimer = 0f;
|
||||
_failedTryAgain--;
|
||||
Progress = 0f;
|
||||
DownloadProgress = 0f;
|
||||
DownloadedBytes = 0;
|
||||
_steps = ESteps.CreateRequest;
|
||||
}
|
||||
}
|
||||
}
|
||||
internal override void InternalWaitForAsyncComplete()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (ExecuteWhileDone())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络请求地址
|
||||
/// </summary>
|
||||
protected string GetRequestURL()
|
||||
{
|
||||
// 轮流返回请求地址
|
||||
_requestCount++;
|
||||
if (_requestCount % 2 == 0)
|
||||
return _options.FallbackURL;
|
||||
else
|
||||
return _options.MainURL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f043dc0e0f147334380cfd0720636544
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -15,8 +15,12 @@ namespace YooAsset
|
||||
public const string DISABLE_ONDEMAND_DOWNLOAD = "DISABLE_ONDEMAND_DOWNLOAD";
|
||||
public const string DOWNLOAD_MAX_CONCURRENCY = "DOWNLOAD_MAX_CONCURRENCY";
|
||||
public const string DOWNLOAD_MAX_REQUEST_PER_FRAME = "DOWNLOAD_MAX_REQUEST_PER_FRAME";
|
||||
public const string DOWNLOAD_WATCH_DOG_TIME = "DOWNLOAD_WATCH_DOG_TIME";
|
||||
public const string RESUME_DOWNLOAD_MINMUM_SIZE = "RESUME_DOWNLOAD_MINMUM_SIZE";
|
||||
public const string RESUME_DOWNLOAD_RESPONSE_CODES = "RESUME_DOWNLOAD_RESPONSE_CODES";
|
||||
public const string VIRTUAL_WEBGL_MODE = "VIRTUAL_WEBGL_MODE";
|
||||
public const string VIRTUAL_DOWNLOAD_MODE = "VIRTUAL_DOWNLOAD_MODE";
|
||||
public const string VIRTUAL_DOWNLOAD_SPEED = "VIRTUAL_DOWNLOAD_SPEED";
|
||||
public const string ASYNC_SIMULATE_MIN_FRAME = "ASYNC_SIMULATE_MIN_FRAME";
|
||||
public const string ASYNC_SIMULATE_MAX_FRAME = "ASYNC_SIMULATE_MAX_FRAME";
|
||||
public const string COPY_BUILDIN_PACKAGE_MANIFEST = "COPY_BUILDIN_PACKAGE_MANIFEST";
|
||||
|
||||
@ -83,6 +83,7 @@ namespace YooAsset
|
||||
{
|
||||
if (_loadBundleOp == null)
|
||||
{
|
||||
// 统计计数增加
|
||||
_resManager.BundleLoadingCounter++;
|
||||
_loadBundleOp = LoadBundleInfo.LoadBundleFile();
|
||||
_loadBundleOp.StartOperation();
|
||||
@ -163,11 +164,12 @@ namespace YooAsset
|
||||
{
|
||||
IsDestroyed = true;
|
||||
|
||||
// Check fatal
|
||||
// 注意:正在加载中的任务不可以销毁
|
||||
if (_steps == ESteps.LoadBundleFile)
|
||||
throw new Exception($"Bundle file loader is not done : {LoadBundleInfo.Bundle.BundleName}");
|
||||
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {LoadBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone == false)
|
||||
throw new Exception($"Bundle file loader is not done : {LoadBundleInfo.Bundle.BundleName}");
|
||||
|
||||
if (Result != null)
|
||||
Result.UnloadBundleFile();
|
||||
@ -178,7 +180,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool CanDestroyLoader()
|
||||
{
|
||||
if (IsDone == false)
|
||||
// 注意:正在加载中的任务不可以销毁
|
||||
if (_steps == ESteps.LoadBundleFile)
|
||||
return false;
|
||||
|
||||
if (RefCount > 0)
|
||||
|
||||
@ -67,6 +67,16 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool IsDestroyed { private set; get; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 加载任务是否进行中
|
||||
/// </summary>
|
||||
private bool IsLoading
|
||||
{
|
||||
get
|
||||
{
|
||||
return _steps == ESteps.WaitBundleLoader || _steps == ESteps.ProcessBundleResult;
|
||||
}
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
protected readonly ResourceManager _resManager;
|
||||
@ -109,6 +119,13 @@ namespace YooAsset
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
// 注意:未在加载中的任务可以挂起!
|
||||
if (IsLoading == false)
|
||||
{
|
||||
if (RefCount <= 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.StartBundleLoader)
|
||||
{
|
||||
foreach (var bundleLoader in _bundleLoaders)
|
||||
@ -192,8 +209,9 @@ namespace YooAsset
|
||||
// 检测是否为正常销毁
|
||||
if (IsDone == false)
|
||||
{
|
||||
Error = "User abort !";
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "User abort !";
|
||||
}
|
||||
|
||||
// 减少引用计数
|
||||
@ -208,8 +226,8 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
public bool CanDestroyProvider()
|
||||
{
|
||||
// 注意:在进行资源加载过程时不可以销毁
|
||||
if (_steps == ESteps.ProcessBundleResult)
|
||||
// 注意:正在加载中的任务不可以销毁
|
||||
if (IsLoading)
|
||||
return false;
|
||||
|
||||
if (_resManager.UseWeakReferenceHandle)
|
||||
|
||||
@ -101,8 +101,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@ -121,8 +120,7 @@ namespace YooAsset
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@ -141,8 +139,7 @@ namespace YooAsset
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@ -161,8 +158,7 @@ namespace YooAsset
|
||||
/// <param name="location">资源定位地址</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
@ -185,8 +181,7 @@ namespace YooAsset
|
||||
/// <param name="locations">资源定位地址列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
if (Status != EOperationStatus.Succeed)
|
||||
{
|
||||
|
||||
@ -966,8 +966,7 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.CreateResourceDownloaderByAll(downloadingMaxNumber, failedTryAgain);
|
||||
@ -979,8 +978,7 @@ namespace YooAsset
|
||||
/// <param name="tag">资源标签</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string tag, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.CreateResourceDownloaderByTags(new string[] { tag }, downloadingMaxNumber, failedTryAgain);
|
||||
@ -992,8 +990,7 @@ namespace YooAsset
|
||||
/// <param name="tags">资源标签列表</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateResourceDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.CreateResourceDownloaderByTags(tags, downloadingMaxNumber, failedTryAgain);
|
||||
@ -1006,15 +1003,14 @@ namespace YooAsset
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return CreateBundleDownloader(location, false, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
@ -1026,8 +1022,7 @@ namespace YooAsset
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||||
@ -1038,7 +1033,7 @@ namespace YooAsset
|
||||
}
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), recursiveDownload, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return CreateBundleDownloader(locations, false, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
@ -1050,14 +1045,13 @@ namespace YooAsset
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return CreateBundleDownloader(assetInfo, false, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
@ -1069,13 +1063,12 @@ namespace YooAsset
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain)
|
||||
{
|
||||
return CreateBundleDownloader(assetInfos, false, downloadingMaxNumber, failedTryAgain);
|
||||
}
|
||||
|
||||
@ -35,7 +35,7 @@ MonoBehaviour:
|
||||
CollectorType: 0
|
||||
AddressRuleName: AddressByFileName
|
||||
PackRuleName: PackSeparately
|
||||
FilterRuleName: CollectAll
|
||||
FilterRuleName: CollectPrefab
|
||||
AssetTags:
|
||||
UserData:
|
||||
- CollectPath: Assets/Samples/Space Shooter/GameRes/Entity
|
||||
@ -43,7 +43,7 @@ MonoBehaviour:
|
||||
CollectorType: 0
|
||||
AddressRuleName: AddressByFileName
|
||||
PackRuleName: PackSeparately
|
||||
FilterRuleName: CollectAll
|
||||
FilterRuleName: CollectPrefab
|
||||
AssetTags:
|
||||
UserData:
|
||||
- CollectPath: Assets/Samples/Space Shooter/GameRes/Audio
|
||||
@ -101,7 +101,7 @@ MonoBehaviour:
|
||||
CollectorType: 0
|
||||
AddressRuleName: AddressByFileName
|
||||
PackRuleName: PackSeparately
|
||||
FilterRuleName: CollectAll
|
||||
FilterRuleName: CollectScene
|
||||
AssetTags:
|
||||
UserData:
|
||||
- CollectPath: Assets/Samples/Space Shooter/GameRes/SceneArt
|
||||
@ -122,7 +122,7 @@ MonoBehaviour:
|
||||
CollectorType: 0
|
||||
AddressRuleName: AddressByFileName
|
||||
PackRuleName: PackSeparately
|
||||
FilterRuleName: CollectAll
|
||||
FilterRuleName: CollectPrefab
|
||||
AssetTags:
|
||||
UserData:
|
||||
- CollectPath: Assets/Samples/Space Shooter/GameRes/UIPanelArt
|
||||
@ -146,7 +146,7 @@ MonoBehaviour:
|
||||
CollectorType: 1
|
||||
AddressRuleName: AddressByFileName
|
||||
PackRuleName: PackDirectory
|
||||
FilterRuleName: CollectAll
|
||||
FilterRuleName: CollectSprite
|
||||
AssetTags:
|
||||
UserData:
|
||||
- CollectPath: Assets/Samples/Space Shooter/GameRes/UISpriteAtlas
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.alicizax.unity.tuyoogame.yooasset",
|
||||
"displayName": "YooAsset",
|
||||
"version": "2.3.15",
|
||||
"version": "2.3.16",
|
||||
"unity": "2019.4",
|
||||
"description": "unity3d resources management system.",
|
||||
"author": {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user