using System; using System.IO; using System.Linq; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIElements; using YooAsset.Editor; [BuildPipelineAttribute("CustomBuildPipeline")] internal class CustomBuildPipelineViewer : BuiltinBuildPipelineViewer { protected override string GetDefaultPackageVersion() { return "v1.0.0"; } }