using System;
using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
internal abstract class UnityWebRequestOperation : AsyncOperationBase
{
protected UnityWebRequest _webRequest;
protected readonly string _requestURL;
private bool _isAbort = false;
///
/// HTTP返回码
///
public long HttpCode { private set; get; }
///
/// 当前下载的字节数
///
public long DownloadedBytes { protected set; get; }
///
/// 当前下载进度(0f - 1f)
///
public float DownloadProgress { protected set; get; }
///
/// 请求的URL地址
///
public string URL
{
get { return _requestURL; }
}
internal UnityWebRequestOperation(string url)
{
_requestURL = url;
}
internal override void InternalAbort()
{
//TODO
// 1. 编辑器下停止运行游戏的时候主动终止下载任务
// 2. 真机上销毁包裹的时候主动终止下载任务
if (_isAbort == false)
{
if (_webRequest != null)
{
_webRequest.Abort();
_isAbort = true;
}
}
}
///
/// 释放下载器
///
protected void DisposeRequest()
{
if (_webRequest != null)
{
//注意:引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
///
/// 检测请求结果
///
protected bool CheckRequestResult()
{
HttpCode = _webRequest.responseCode;
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
Error = $"URL : {_requestURL} Error : {_webRequest.error}";
return false;
}
else
{
return true;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
Error = $"URL : {_requestURL} Error : {_webRequest.error}";
return false;
}
else
{
return true;
}
#endif
}
}
}