#if UNITY_ANDROID && GOOGLE_PLAY using System.Collections.Generic; using UnityEngine; using YooAsset; using System.Linq; using System; public static class GooglePlayFileSystemCreater { public static FileSystemParameters CreateFileSystemParameters(string packageRoot) { string fileSystemClass = $"{nameof(GooglePlayFileSystem)},YooAsset.MiniGame"; var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot); return fileSystemParams; } } /// /// 兼容谷歌Play Asset Delivery的文件系统 /// internal class GooglePlayFileSystem : DefaultBuildinFileSystem { public GooglePlayFileSystem() { } public override FSLoadBundleOperation LoadBundleFile(PackageBundle bundle) { if (bundle.BundleType == (int)EBuildBundleType.AssetBundle) { var operation = new GPFSLoadAssetBundleOperation(this, bundle); return operation; } else { string error = $"{nameof(GooglePlayFileSystem)} not support load bundle type : {bundle.BundleType}"; var operation = new FSLoadBundleCompleteOperation(error); return operation; } } } #endif