#if UNITY_WEBGL && TAPMINIGAME using YooAsset; internal partial class TPFSInitializeOperation : FSInitializeFileSystemOperation { private readonly TaptapFileSystem _fileSystem; public TPFSInitializeOperation(TaptapFileSystem fileSystem) { _fileSystem = fileSystem; } internal override void InternalStart() { Status = EOperationStatus.Succeed; } internal override void InternalUpdate() { } } #endif