using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace YooAsset.Editor { public class TaskBuilding_RFBP : IBuildTask { void IBuildTask.Run(BuildContext context) { var buildParametersContext = context.GetContextObject(); var buildMapContext = context.GetContextObject(); CopyRawBundle(buildMapContext, buildParametersContext); } /// /// 拷贝原生文件 /// private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext) { string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory(); foreach (var bundleInfo in buildMapContext.Collection) { string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}"; foreach (var buildAsset in bundleInfo.MainAssets) { EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true); } } } } }