using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEditor; namespace YooAsset.Editor { public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask { void IBuildTask.Run(BuildContext context) { var buildParametersContext = context.GetContextObject(); var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters); context.SetContextObject(buildMapContext); // 检测构建结果 CheckBuildMapContent(buildMapContext); } /// /// 检测资源构建上下文 /// private void CheckBuildMapContent(BuildMapContext buildMapContext) { // 注意:原生文件资源包只能包含一个原生文件 foreach (var bundleInfo in buildMapContext.Collection) { if (bundleInfo.MainAssets.Count != 1) { string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}"); throw new Exception(message); } } } } }