using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEditor.Build.Pipeline; using UnityEditor.Build.Pipeline.Interfaces; namespace YooAsset.Editor { public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask { private TaskBuilding_SBP.BuildResultContext _buildResultContext = null; void IBuildTask.Run(BuildContext context) { CreateManifestFile(true, true, context); } protected override string[] GetBundleDepends(BuildContext context, string bundleName) { if (_buildResultContext == null) _buildResultContext = context.GetContextObject(); if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false) { string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}"); throw new Exception(message); } return _buildResultContext.Results.BundleInfos[bundleName].Dependencies; } } }