using UnityEngine;
namespace YooAsset
{
internal abstract class LoadWebAssetBundleOperation : AsyncOperationBase
{
///
/// AssetBundle对象
///
public AssetBundle Result;
///
/// 下载进度
///
public float DownloadProgress { protected set; get; } = 0;
///
/// 下载大小
///
public long DownloadedBytes { protected set; get; } = 0;
}
}