using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using YooAsset;
///
/// 文件偏移加密方式
///
public class TestFileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 说明:对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
///
/// 资源文件偏移解密类
///
public class TestFileOffsetDecryption : IDecryptionServices
{
///
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
///
DecryptResult IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.Result = AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
///
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
///
DecryptResult IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo)
{
DecryptResult decryptResult = new DecryptResult();
decryptResult.ManagedStream = null;
decryptResult.CreateRequest = AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
return decryptResult;
}
///
/// 后备方式获取解密的资源包对象
///
DecryptResult IDecryptionServices.LoadAssetBundleFallback(DecryptFileInfo fileInfo)
{
return new DecryptResult();
}
///
/// 获取解密的字节数据
///
byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
///
/// 获取解密的文本数据
///
string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
private static ulong GetFileOffset()
{
return 32;
}
}