using System.Collections; using System.Collections.Generic; using UnityEngine; using UniFramework.Machine; internal class FsmStartGame : IStateNode { private PatchOperation _owner; void IStateNode.OnCreate(StateMachine machine) { _owner = machine.Owner as PatchOperation; } void IStateNode.OnEnter() { PatchEventDefine.PatchStepsChange.SendEventMessage("开始游戏!"); _owner.SetFinish(); } void IStateNode.OnUpdate() { } void IStateNode.OnExit() { } }