using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace YooAsset.Editor { public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask { void IBuildTask.Run(BuildContext context) { var buildParametersContext = context.GetContextObject(); var manifestContext = context.GetContextObject(); if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None) { CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest); } } } }