#if UNITY_WEBGL && BYTEMINIGAME using YooAsset; internal class BGFSLoadPackageManifestOperation : FSLoadPackageManifestOperation { private enum ESteps { None, RequestRemotePackageHash, LoadRemotePackageManifest, Done, } private readonly ByteGameFileSystem _fileSystem; private readonly string _packageVersion; private readonly int _timeout; private RequestByteGamePackageHashOperation _requestRemotePackageHashOp; private LoadByteGamePackageManifestOperation _loadRemotePackageManifestOp; private ESteps _steps = ESteps.None; public BGFSLoadPackageManifestOperation(ByteGameFileSystem fileSystem, string packageVersion, int timeout) { _fileSystem = fileSystem; _packageVersion = packageVersion; _timeout = timeout; } internal override void InternalOnStart() { _steps = ESteps.RequestRemotePackageHash; } internal override void InternalOnUpdate() { if (_steps == ESteps.None || _steps == ESteps.Done) return; if (_steps == ESteps.RequestRemotePackageHash) { if (_requestRemotePackageHashOp == null) { _requestRemotePackageHashOp = new RequestByteGamePackageHashOperation(_fileSystem, _packageVersion, _timeout); OperationSystem.StartOperation(_fileSystem.PackageName, _requestRemotePackageHashOp); } if (_requestRemotePackageHashOp.IsDone == false) return; if (_requestRemotePackageHashOp.Status == EOperationStatus.Succeed) { _steps = ESteps.LoadRemotePackageManifest; } else { _steps = ESteps.Done; Status = EOperationStatus.Failed; Error = _requestRemotePackageHashOp.Error; } } if (_steps == ESteps.LoadRemotePackageManifest) { if (_loadRemotePackageManifestOp == null) { string packageHash = _requestRemotePackageHashOp.PackageHash; _loadRemotePackageManifestOp = new LoadByteGamePackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout); OperationSystem.StartOperation(_fileSystem.PackageName, _loadRemotePackageManifestOp); } Progress = _loadRemotePackageManifestOp.Progress; if (_loadRemotePackageManifestOp.IsDone == false) return; if (_loadRemotePackageManifestOp.Status == EOperationStatus.Succeed) { _steps = ESteps.Done; Manifest = _loadRemotePackageManifestOp.Manifest; Status = EOperationStatus.Succeed; } else { _steps = ESteps.Done; Status = EOperationStatus.Failed; Error = _loadRemotePackageManifestOp.Error; } } } } #endif