using System; using System.IO; using System.Text; using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.U2D; using UnityEngine.TestTools; using NUnit.Framework; using YooAsset; public class TestLoadRawFile { public IEnumerator RuntimeTester() { ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.RawPackageName); Assert.IsNotNull(package); // 测试异步加载 { var rawFileHandle = package.LoadRawFileAsync("raw_file_a"); yield return rawFileHandle; Assert.AreEqual(EOperationStatus.Succeed, rawFileHandle.Status); var filePath = rawFileHandle.GetRawFilePath(); Assert.IsNotNull(filePath); var fileText = rawFileHandle.GetRawFileText(); TestLogger.Log(this, fileText); Assert.IsNotNull(fileText); var fileData = rawFileHandle.GetRawFileData(); Assert.IsNotNull(fileData); } // 测试同步加载 { var rawFileHandle = package.LoadRawFileSync("raw_file_b"); Assert.AreEqual(EOperationStatus.Succeed, rawFileHandle.Status); var filePath = rawFileHandle.GetRawFilePath(); Assert.IsNotNull(filePath); var fileText = rawFileHandle.GetRawFileText(); TestLogger.Log(this, fileText); Assert.IsNotNull(fileText); var fileData = rawFileHandle.GetRawFileData(); Assert.IsNotNull(fileData); } } }