#if UNITY_2019_4_OR_NEWER using UnityEditor; namespace YooAsset.Editor { public class AssetPathCell : StringValueCell { public AssetPathCell(string searchTag, object cellValue) : base(searchTag, cellValue) { } /// /// 检视资源对象 /// Ping an asset object in the Scene like clicking it in an inspector. /// public bool PingAssetObject() { var assetPath = StringValue; var assetGUID = AssetDatabase.AssetPathToGUID(assetPath); if (string.IsNullOrEmpty(assetGUID)) return false; UnityEngine.Object asset = AssetDatabase.LoadAssetAtPath(assetPath); if (asset == null) return false; Selection.activeObject = asset; EditorGUIUtility.PingObject(asset); return true; } } } #endif