using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportBundleInfo
{
///
/// 资源包名称
///
public string BundleName;
///
/// 文件名称
///
public string FileName;
///
/// 文件哈希值
///
public string FileHash;
///
/// 文件校验码
///
public string FileCRC;
///
/// 文件大小(字节数)
///
public long FileSize;
///
/// 加密文件
///
public bool Encrypted;
///
/// 资源包标签集合
///
public string[] Tags;
///
/// 资源包的依赖集合
///
public List DependBundles;
///
/// 该资源包内包含的所有资源
///
public List AllBuiltinAssets = new List();
///
/// 获取资源分类标签的字符串
///
public string GetTagsString()
{
if (Tags != null)
return String.Join(";", Tags);
else
return string.Empty;
}
}
}