#if UNITY_WEBGL && BYTEMINIGAME using YooAsset; internal partial class BGFSInitializeOperation : FSInitializeFileSystemOperation { private readonly ByteGameFileSystem _fileSystem; public BGFSInitializeOperation(ByteGameFileSystem fileSystem) { _fileSystem = fileSystem; } internal override void InternalOnStart() { Status = EOperationStatus.Succeed; } internal override void InternalOnUpdate() { } } #endif