using System; using System.Collections; using System.Collections.Generic; using UnityEditor; namespace YooAsset.Editor { public class TaskCreateCatalog { /// /// 生成内置资源记录文件 /// internal void CreateCatalogFile(BuildParametersContext buildParametersContext) { string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory(); string buildPackageName = buildParametersContext.Parameters.PackageName; DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory); // 刷新目录 AssetDatabase.Refresh(); } } }