using System.IO;
using System.Collections;
using System.Collections.Generic;
using System;
namespace YooAsset
{
internal class DeserializeManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RestoreFileData,
DeserializeFileHeader,
PrepareAssetList,
DeserializeAssetList,
PrepareBundleList,
DeserializeBundleList,
InitManifest,
Done,
}
private readonly IManifestRestoreServices _services;
private byte[] _sourceData;
private BufferReader _buffer;
private int _packageAssetCount;
private int _packageBundleCount;
private int _progressTotalValue;
private ESteps _steps = ESteps.None;
///
/// 解析的清单实例
///
public PackageManifest Manifest { private set; get; }
public DeserializeManifestOperation(IManifestRestoreServices services, byte[] binaryData)
{
_services = services;
_sourceData = binaryData;
}
internal override void InternalStart()
{
_steps = ESteps.RestoreFileData;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
try
{
if (_steps == ESteps.RestoreFileData)
{
if (_services != null)
{
var resultData = _services.RestoreManifest(_sourceData);
if (resultData != null)
_sourceData = resultData;
}
_buffer = new BufferReader(_sourceData);
_steps = ESteps.DeserializeFileHeader;
}
if (_steps == ESteps.DeserializeFileHeader)
{
if (_buffer.IsValid == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Buffer is invalid !";
return;
}
// 读取文件标记
uint fileSign = _buffer.ReadUInt32();
if (fileSign != ManifestDefine.FileSign)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "The manifest file format is invalid !";
return;
}
// 读取文件版本
string fileVersion = _buffer.ReadUTF8();
Version fileVer = new Version(fileVersion);
Version ver2025_8_28 = new Version(ManifestDefine.VERSION_2025_8_28);
Version ver2025_9_30 = new Version(ManifestDefine.VERSION_2025_9_30);
if (fileVer < ver2025_8_28)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"The manifest file version are not compatible : {fileVersion} != {ManifestDefine.FileVersion}";
return;
}
// 读取文件头信息
Manifest = new PackageManifest();
Manifest.FileVersion = fileVersion;
Manifest.EnableAddressable = _buffer.ReadBool();
Manifest.SupportExtensionless = _buffer.ReadBool();
Manifest.LocationToLower = _buffer.ReadBool();
Manifest.IncludeAssetGUID = _buffer.ReadBool();
if (fileVer >= ver2025_9_30)
Manifest.ReplaceAssetPathWithAddress = _buffer.ReadBool();
else
Manifest.ReplaceAssetPathWithAddress = false;
Manifest.OutputNameStyle = _buffer.ReadInt32();
Manifest.BuildBundleType = _buffer.ReadInt32();
Manifest.BuildPipeline = _buffer.ReadUTF8();
Manifest.PackageName = _buffer.ReadUTF8();
Manifest.PackageVersion = _buffer.ReadUTF8();
Manifest.PackageNote = _buffer.ReadUTF8();
// 检测配置
if (Manifest.EnableAddressable && Manifest.LocationToLower)
throw new System.Exception("Addressable not support location to lower !");
if (Manifest.EnableAddressable == false && Manifest.ReplaceAssetPathWithAddress)
throw new System.Exception("Replace asset path with address need enable Addressable !");
_steps = ESteps.PrepareAssetList;
}
if (_steps == ESteps.PrepareAssetList)
{
_packageAssetCount = _buffer.ReadInt32();
_progressTotalValue = _packageAssetCount;
CreateAssetCollection(Manifest, _packageAssetCount);
_steps = ESteps.DeserializeAssetList;
}
if (_steps == ESteps.DeserializeAssetList)
{
bool replaceAssetPath = false;
if (UnityEngine.Application.isPlaying)
{
if (Manifest.EnableAddressable && Manifest.ReplaceAssetPathWithAddress)
replaceAssetPath = true;
}
while (_packageAssetCount > 0)
{
var packageAsset = new PackageAsset();
packageAsset.Address = _buffer.ReadUTF8();
if (replaceAssetPath)
{
packageAsset.AssetPath = packageAsset.Address;
_buffer.SkipUTF8(); //跳过解析AssetPath
}
else
{
packageAsset.AssetPath = _buffer.ReadUTF8();
}
packageAsset.AssetGUID = _buffer.ReadUTF8();
packageAsset.AssetTags = _buffer.ReadUTF8Array();
packageAsset.BundleID = _buffer.ReadInt32();
packageAsset.DependBundleIDs = _buffer.ReadInt32Array();
FillAssetCollection(Manifest, packageAsset, replaceAssetPath);
_packageAssetCount--;
Progress = 1f - _packageAssetCount / _progressTotalValue;
if (IsWaitForAsyncComplete == false)
{
if (OperationSystem.IsBusy)
break;
}
}
if (_packageAssetCount <= 0)
{
_steps = ESteps.PrepareBundleList;
}
}
if (_steps == ESteps.PrepareBundleList)
{
_packageBundleCount = _buffer.ReadInt32();
_progressTotalValue = _packageBundleCount;
CreateBundleCollection(Manifest, _packageBundleCount);
_steps = ESteps.DeserializeBundleList;
}
if (_steps == ESteps.DeserializeBundleList)
{
while (_packageBundleCount > 0)
{
var packageBundle = new PackageBundle();
packageBundle.BundleName = _buffer.ReadUTF8();
packageBundle.UnityCRC = _buffer.ReadUInt32();
packageBundle.FileHash = _buffer.ReadUTF8();
packageBundle.FileCRC = _buffer.ReadUInt32();
packageBundle.FileSize = _buffer.ReadInt64();
packageBundle.Encrypted = _buffer.ReadBool();
packageBundle.Tags = _buffer.ReadUTF8Array();
packageBundle.DependBundleIDs = _buffer.ReadInt32Array();
FillBundleCollection(Manifest, packageBundle);
_packageBundleCount--;
Progress = 1f - _packageBundleCount / _progressTotalValue;
if (IsWaitForAsyncComplete == false)
{
if (OperationSystem.IsBusy)
break;
}
}
if (_packageBundleCount <= 0)
{
_steps = ESteps.InitManifest;
}
}
if (_steps == ESteps.InitManifest)
{
Manifest.Initialize();
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
catch (System.Exception e)
{
Manifest = null;
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
if (ExecuteWhileDone())
{
_steps = ESteps.Done;
break;
}
}
}
private void CreateAssetCollection(PackageManifest manifest, int assetCount)
{
manifest.AssetList = new List(assetCount);
manifest.AssetDic = new Dictionary(assetCount);
if (manifest.EnableAddressable)
{
manifest.AssetPathMapping1 = new Dictionary(assetCount * 3);
}
else
{
if (manifest.LocationToLower)
manifest.AssetPathMapping1 = new Dictionary(assetCount * 2, StringComparer.OrdinalIgnoreCase);
else
manifest.AssetPathMapping1 = new Dictionary(assetCount * 2);
}
if (manifest.IncludeAssetGUID)
manifest.AssetPathMapping2 = new Dictionary(assetCount);
else
manifest.AssetPathMapping2 = new Dictionary();
}
private void FillAssetCollection(PackageManifest manifest, PackageAsset packageAsset, bool replaceAssetPath)
{
// 添加到列表集合
manifest.AssetList.Add(packageAsset);
// 注意:我们不允许原始路径存在重名
string assetPath = packageAsset.AssetPath;
if (manifest.AssetDic.ContainsKey(assetPath))
throw new System.Exception($"AssetPath have existed : {assetPath}");
else
manifest.AssetDic.Add(assetPath, packageAsset);
// 填充AssetPathMapping1
{
string location = packageAsset.AssetPath;
// 添加原生路径的映射
if (manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"Location have existed : {location}");
else
manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
// 添加无后缀名路径的映射
if (manifest.SupportExtensionless)
{
string locationWithoutExtension = Path.ChangeExtension(location, null);
if (ReferenceEquals(location, locationWithoutExtension) == false)
{
if (manifest.AssetPathMapping1.ContainsKey(locationWithoutExtension))
YooLogger.Warning($"Location have existed : {locationWithoutExtension}");
else
manifest.AssetPathMapping1.Add(locationWithoutExtension, packageAsset.AssetPath);
}
}
}
// 填充AssetPathMapping2
if (manifest.IncludeAssetGUID)
{
if (manifest.AssetPathMapping2.ContainsKey(packageAsset.AssetGUID))
throw new System.Exception($"AssetGUID have existed : {packageAsset.AssetGUID}");
else
manifest.AssetPathMapping2.Add(packageAsset.AssetGUID, packageAsset.AssetPath);
}
// 添加可寻址地址
if (manifest.EnableAddressable && replaceAssetPath == false)
{
string location = packageAsset.Address;
if (string.IsNullOrEmpty(location) == false)
{
if (manifest.AssetPathMapping1.ContainsKey(location))
throw new System.Exception($"Location have existed : {location}");
else
manifest.AssetPathMapping1.Add(location, packageAsset.AssetPath);
}
}
}
private void CreateBundleCollection(PackageManifest manifest, int bundleCount)
{
manifest.BundleList = new List(bundleCount);
manifest.BundleDic1 = new Dictionary(bundleCount);
manifest.BundleDic2 = new Dictionary(bundleCount);
manifest.BundleDic3 = new Dictionary(bundleCount);
}
private void FillBundleCollection(PackageManifest manifest, PackageBundle packageBundle)
{
// 初始化资源包
packageBundle.InitBundle(manifest);
// 添加到列表集合
manifest.BundleList.Add(packageBundle);
manifest.BundleDic1.Add(packageBundle.BundleName, packageBundle);
manifest.BundleDic2.Add(packageBundle.FileName, packageBundle);
manifest.BundleDic3.Add(packageBundle.BundleGUID, packageBundle);
}
}
}