using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEditor; namespace YooAsset.Editor { public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask { void IBuildTask.Run(BuildContext context) { var buildParametersContext = context.GetContextObject(); var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters); context.SetContextObject(buildMapContext); } } }