#if UNITY_2019_4_OR_NEWER using System.Reflection; using UnityEditor; namespace YooAsset.Editor { public static class UIElementsCursor { private static PropertyInfo _defaultCursorId; private static PropertyInfo DefaultCursorId { get { if (_defaultCursorId != null) return _defaultCursorId; _defaultCursorId = typeof(UnityEngine.UIElements.Cursor).GetProperty("defaultCursorId", BindingFlags.NonPublic | BindingFlags.Instance); return _defaultCursorId; } } public static UnityEngine.UIElements.Cursor CreateCursor(MouseCursor cursorType) { var ret = (object)new UnityEngine.UIElements.Cursor(); DefaultCursorId.SetValue(ret, (int)cursorType); return (UnityEngine.UIElements.Cursor)ret; } } } #endif